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  1. #11
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Both 10-tonze Swipe and 100-tonze Swing are telegraphed (Swipe has it lifting its club up one handed during the cast while Swing has it grasped in both hands during the cast) and both are repeats of mechanics that a player was expected to have encountered in the Coerthus Central Highlands FATE The Eyes Have It. In the FATE the Cyclops uses 3 cast attacks: 10-tonze Swipe (orange cone AoE), 10-tonze Swing (orange circle AoE) and 100-tonze Swing (no orange circle AoE indicator longer cast time by same AoE as the 10-tonze version). In the FATE you were supposed to connect the terms Swipe with Cone AoE, Swing with Circle AoE and 100-tonze with the powered up version. Later appearances of Cyclops and Minotaur enemies have maintained and expanded upon the mechanics introduced in The Eyes Have It fight.

    The biggest problem with Coincounter was that The Eyes Have It stopped being done regularly after 3.1 released and so players first encounter with a Cyclops/Minotaur was with the advanced version(s) instead of the introductory version. These changes are allowing Coincounter function as the introductory Cyclops/Minotaur it has become.
    Umm, sorry but no. It being the same as some completely unrelated FATE that most new players would never encounter, because who the hell does FATES, doesn't count as a telegraph. If that mechanic appeared in a story or tutorial instance that was mandatory prior to going into AV then you'd have a point, but as it stands Coincounters attack is just a blindside one hit kill, which is crap design. For most people AV will be their first encounter with that mechanic; and it being a 1-hit kill prevents any learning and adjusting.

    Quote Originally Posted by Krotoan View Post
    While I agree the one shot aspect was bad.. the learning to read castbars for information lesson was a good one. Especially since there are lots of other cyclopean model based enemies that repeat it. Swipe = get away from front, Swing = Get away. Amnesis has a probably a better implementation of the same mechanic with less punishment.. but the lesson was important for game knowledge.
    I don't really buy that Coincounter was an important learning tool for some oh so common mechanic that's going to haunt new players going forward if they don't get familiar fast. IF it is, though, I wouldn't be opposed to simply lowering the damage so you survive it. The knockback and near death damage should be enough to connect the name with the bad you need to avoid. An untelegraphed 1 hit kill will always be bad design, though.
    (1)
    Last edited by Goji1639; 08-10-2020 at 11:21 AM.