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  1. #1
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Goji1639 View Post
    Oh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.

    Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
    Both 10-tonze Swipe and 100-tonze Swing are telegraphed (Swipe has it lifting its club up one handed during the cast while Swing has it grasped in both hands during the cast) and both are repeats of mechanics that a player was expected to have encountered in the Coerthus Central Highlands FATE The Eyes Have It. In the FATE the Cyclops uses 3 cast attacks: 10-tonze Swipe (orange cone AoE), 10-tonze Swing (orange circle AoE) and 100-tonze Swing (no orange circle AoE indicator longer cast time by same AoE as the 10-tonze version). In the FATE you were supposed to connect the terms Swipe with Cone AoE, Swing with Circle AoE and 100-tonze with the powered up version. Later appearances of Cyclops and Minotaur enemies have maintained and expanded upon the mechanics introduced in The Eyes Have It fight.

    The biggest problem with Coincounter was that The Eyes Have It stopped being done regularly after 3.1 released and so players first encounter with a Cyclops/Minotaur was with the advanced version(s) instead of the introductory version. These changes are allowing Coincounter function as the introductory Cyclops/Minotaur it has become.
    (4)

  2. #2
    Player Goji1639's Avatar
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    Jul 2019
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    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Both 10-tonze Swipe and 100-tonze Swing are telegraphed (Swipe has it lifting its club up one handed during the cast while Swing has it grasped in both hands during the cast) and both are repeats of mechanics that a player was expected to have encountered in the Coerthus Central Highlands FATE The Eyes Have It. In the FATE the Cyclops uses 3 cast attacks: 10-tonze Swipe (orange cone AoE), 10-tonze Swing (orange circle AoE) and 100-tonze Swing (no orange circle AoE indicator longer cast time by same AoE as the 10-tonze version). In the FATE you were supposed to connect the terms Swipe with Cone AoE, Swing with Circle AoE and 100-tonze with the powered up version. Later appearances of Cyclops and Minotaur enemies have maintained and expanded upon the mechanics introduced in The Eyes Have It fight.

    The biggest problem with Coincounter was that The Eyes Have It stopped being done regularly after 3.1 released and so players first encounter with a Cyclops/Minotaur was with the advanced version(s) instead of the introductory version. These changes are allowing Coincounter function as the introductory Cyclops/Minotaur it has become.
    Umm, sorry but no. It being the same as some completely unrelated FATE that most new players would never encounter, because who the hell does FATES, doesn't count as a telegraph. If that mechanic appeared in a story or tutorial instance that was mandatory prior to going into AV then you'd have a point, but as it stands Coincounters attack is just a blindside one hit kill, which is crap design. For most people AV will be their first encounter with that mechanic; and it being a 1-hit kill prevents any learning and adjusting.

    Quote Originally Posted by Krotoan View Post
    While I agree the one shot aspect was bad.. the learning to read castbars for information lesson was a good one. Especially since there are lots of other cyclopean model based enemies that repeat it. Swipe = get away from front, Swing = Get away. Amnesis has a probably a better implementation of the same mechanic with less punishment.. but the lesson was important for game knowledge.
    I don't really buy that Coincounter was an important learning tool for some oh so common mechanic that's going to haunt new players going forward if they don't get familiar fast. IF it is, though, I wouldn't be opposed to simply lowering the damage so you survive it. The knockback and near death damage should be enough to connect the name with the bad you need to avoid. An untelegraphed 1 hit kill will always be bad design, though.
    (1)
    Last edited by Goji1639; 08-10-2020 at 11:21 AM.

  3. #3
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    2,737
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Goji1639 View Post
    Umm, sorry but no. It being the same as some completely unrelated FATE that most new players would never encounter, because who the hell does FATES, doesn't count as a telegraph. If that mechanic appeared in a story or tutorial instance that was mandatory prior to going into AV then you'd have a point, but as it stands Coincounters attack is just crap design. For most people AV will be their first encounter with that mechanic; and it being a 1-hit kill prevents any learning and adjusting.
    During ARR it was hard to miss The Eyes Have It. It was just off the path when traveling to Whitebrim for the MSQ and Coerthus Central Highlands was one of the FATE grinding hot spots (which was the primary way to level during 2.X). AV was a lot harder to find in that it was an optional dungeon that required taking a detour to unlock it and was only required once you were trying to become a second lieutenant in your grand company.

    It was very reasonable to expect knowledge of the FATE when entering AV during 2.X. Only afterwards were players often missing out on expected knowledge.
    (1)
    Last edited by Ultimatecalibur; 08-10-2020 at 11:35 AM.

  4. #4
    Player Goji1639's Avatar
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    Jul 2019
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    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    During ARR it was hard to miss The Eyes Have It. It was just off the path when traveling to Whitebrim for the MSQ and Coerthus Central Highlands was one of the FATE grinding hot spots (which was the primary way to level during 2.X). AV was a lot harder to find in that it was an optional dungeon that required taking a detour to unlock it and was only required once you were trying to become a second lieutenant in your grand company.
    New players are far more likely to join a GC, which is something that's introduced in the story, than they are to stop and do any random FATES. FATES are pretty much obsolete at this point; they don't count as tutorials.

    Even if that FATE might have been an expected tutorial in 2.x that's certainly not true now, so there's no reason for Coincounter to remain as he was.
    (0)
    Last edited by Goji1639; 08-10-2020 at 11:42 AM.

  5. #5
    Player
    Ultimatecalibur's Avatar
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    Jan 2014
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Goji1639 View Post
    New players are far more likely to join a GC, which is something that's introduced in the story, than they are to stop and do any random FATES. FATES are pretty much obsolete at this point; they don't count as tutorials.
    I don't think you are reading what I have been writing. That is true now, but during 2.X FATEs were presented as a major form of content as players explored the open world and not everyone went for Second Lieutenant ASAP. The knowledge transfer between The Eyes Have It and AV was functional during 2.X but it doesn't function now. Coincounter was not bad design, but changes as the game has gone through 3 expansions have broken things.

    I'm not surprised that they are changing things with the update.
    (2)

  6. #6
    Player Goji1639's Avatar
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    Jul 2019
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    Father Gascoigne
    World
    Jenova
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    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    I don't think you are reading what I have been writing. That is true now, but during 2.X FATEs were presented as a major form of content as players explored the open world and not everyone went for Second Lieutenant ASAP. The knowledge transfer between The Eyes Have It and AV was functional during 2.X but it doesn't function now. Coincounter was not bad design, but changes as the game has gone through 3 expansions have broken things.

    I'm not surprised that they are changing things with the update.
    Yes, I kind of edited my post. What you're saying may have been true for 2.x, but it's certainly not true now. It is bad design the way things currently stand, and I am happy that SE recognized it and is fixing it.
    (0)

  7. #7
    Player
    Iscah's Avatar
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    Nov 2017
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    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Goji1639 View Post
    Yes, I kind of edited my post. What you're saying may have been true for 2.x, but it's certainly not true now. It is bad design the way things currently stand, and I am happy that SE recognized it and is fixing it.
    You're trying to argue with someone who is agreeing with your point. It used to be an acceptable design choice, now it is not, so it's good that they're changing it.
    (2)