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  1. #161
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Goji1639 View Post
    I think coincounter is a good change.

    Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
    Melee DPS are the ones who have total control over whether they live or die. How the heck does it "screw over melee DPS" when you can literally just press your stun button in-between GCDs? Don't blame the game for the player's incompetence.
    (7)

  2. #162
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Excess mobs at the start that teaches you something you'll never need to know again until optional content is a-okay. But Coincounter was too hard.

    Excuse me while I make some mental adjustments:
    (3)

  3. #163
    Player
    OvernightSiren's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Terros Lior
    World
    Cactuar
    Main Class
    Scholar Lv 97
    There are a lot of really great QoL changes here. The search bar in the Orchestrion and the buff for invuln after being resurrected stand out as the best ones.

    Now we just need a search bar for Triple Triad cards--it seems silly that we don't have one yet given how many damn cards there are.

    Is pudding flesh good for anything other than crafting the pudding furniture items?
    (2)

  4. #164
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    It's used in Void Glue (you see this in airship and sub parts still) and some low level alc stuff. It has historically been a pain to get since there is no reliable way to farm mobs for it, and you just have to send your retainers out for what you need. It seems odd to change it at such a late date, but it is nice to have another way to get something that really shouldn't be difficult to get at all.
    (3)

  5. #165
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    Melee DPS are the ones who have total control over whether they live or die. How the heck does it "screw over melee DPS" when you can literally just press your stun button in-between GCDs? Don't blame the game for the player's incompetence.
    It isn't a telegraphed attack, so how does a new player know which attack they need to use their stun on? It screws melee DPS because it's a 360 degree instant kill that does nothing to inform melee DPS that it's a 360 degree instant kill.

    Pretend an attack that instant killed everyone on the left side of the stage gave absolutely no visual indication that it was going to kill everyone on the left side of the stage. No markers; no "Left side xxxx" in the name of the attack; no conceivable way to know what's coming; just bam... everyone on the left is dead. Wouldn't that be a stupid, lazily designed, cheesy mechanic that exists solely to land a cheap death on new players?
    (2)

  6. #166
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    It isn't a telegraphed attack, so how does a new player know which attack they need to use their stun on? It screws melee DPS because it's a 360 degree instant kill that does nothing to inform melee DPS that it's a 360 degree instant kill.

    Pretend an attack that instant killed everyone on the left side of the stage gave absolutely no visual indication that it was going to kill everyone on the left side of the stage. No markers; no "Left side xxxx" in the name of the attack; no conceivable way to know what's coming; just bam... everyone on the left is dead. Wouldn't that be a stupid, lazily designed, cheesy mechanic that exists solely to land a cheap death on new players?
    Long castbar usually indicates a bad thing is about to happen.
    (2)

  7. #167
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EgilTheStressedMage View Post
    Long castbar usually indicates a bad thing is about to happen.
    *stares nervously at Zantetsuken*
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #168
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    Long castbar usually indicates a bad thing is about to happen.
    Oh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.

    Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
    (1)
    Last edited by Goji1639; 08-10-2020 at 10:00 AM.

  9. #169
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    Oh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.

    Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
    I mean a lot of attacks in this game you learn to avoid by dying to it, sure it may suck the first time to die but it's just part of the game
    (3)

  10. #170
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dogempire View Post
    I mean a lot of attacks in this game you learn to avoid by dying to it, sure it may suck the first time to die but it's just part of the game
    Most attacks in this game that are direct 1-hit kills are telegraphed in some way; a mechanic that kills you outright without providing some means of reading it and reacting is garbage.

    I get the feeling that people who play MMO's a lot don't get a lot of exposure to games with well designed combat.

    Regardless, I like the fact that SE is recognizing and addressing some of the shoddy designs in their old content. The coincounter change is a good one.
    (1)

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