Melee DPS are the ones who have total control over whether they live or die. How the heck does it "screw over melee DPS" when you can literally just press your stun button in-between GCDs? Don't blame the game for the player's incompetence.I think coincounter is a good change.
Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
Excess mobs at the start that teaches you something you'll never need to know again until optional content is a-okay. But Coincounter was too hard.
Excuse me while I make some mental adjustments:
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There are a lot of really great QoL changes here. The search bar in the Orchestrion and the buff for invuln after being resurrected stand out as the best ones.
Now we just need a search bar for Triple Triad cards--it seems silly that we don't have one yet given how many damn cards there are.
Is pudding flesh good for anything other than crafting the pudding furniture items?
It's used in Void Glue (you see this in airship and sub parts still) and some low level alc stuff. It has historically been a pain to get since there is no reliable way to farm mobs for it, and you just have to send your retainers out for what you need. It seems odd to change it at such a late date, but it is nice to have another way to get something that really shouldn't be difficult to get at all.
It isn't a telegraphed attack, so how does a new player know which attack they need to use their stun on? It screws melee DPS because it's a 360 degree instant kill that does nothing to inform melee DPS that it's a 360 degree instant kill.
Pretend an attack that instant killed everyone on the left side of the stage gave absolutely no visual indication that it was going to kill everyone on the left side of the stage. No markers; no "Left side xxxx" in the name of the attack; no conceivable way to know what's coming; just bam... everyone on the left is dead. Wouldn't that be a stupid, lazily designed, cheesy mechanic that exists solely to land a cheap death on new players?
Long castbar usually indicates a bad thing is about to happen.It isn't a telegraphed attack, so how does a new player know which attack they need to use their stun on? It screws melee DPS because it's a 360 degree instant kill that does nothing to inform melee DPS that it's a 360 degree instant kill.
Pretend an attack that instant killed everyone on the left side of the stage gave absolutely no visual indication that it was going to kill everyone on the left side of the stage. No markers; no "Left side xxxx" in the name of the attack; no conceivable way to know what's coming; just bam... everyone on the left is dead. Wouldn't that be a stupid, lazily designed, cheesy mechanic that exists solely to land a cheap death on new players?
Oh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.
Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
Last edited by Goji1639; 08-10-2020 at 10:00 AM.
I mean a lot of attacks in this game you learn to avoid by dying to it, sure it may suck the first time to die but it's just part of the gameOh, so long castbar is the games telegraph for a 360 degree 1 hit kill AoE that's avoidable if you run a specific distance from the boss? My mistake then; I'll remember that the next time I see a long castbar on anything.
Attacks need telegraphs if you're required to avoid them to survive. A long cast bar doesn't tell you anything about what you need to do.
Most attacks in this game that are direct 1-hit kills are telegraphed in some way; a mechanic that kills you outright without providing some means of reading it and reacting is garbage.
I get the feeling that people who play MMO's a lot don't get a lot of exposure to games with well designed combat.
Regardless, I like the fact that SE is recognizing and addressing some of the shoddy designs in their old content. The coincounter change is a good one.
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