Page 16 of 31 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 303
  1. #151
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Learning from encounters is compartmentalised into seeing the same or similar mechanics again. Seeing one boss with untelegraphed attacks doesn't teach you anything for a later boss that is completely different in its movements and effects.

    The logical learning curve for me would be that the Coincounter - being the first cyclops you encounter - has telegraphs, and subsequent monsters of the same type/animations can then perform the same attacks without telegraphs because now you have learned what to expect and what to look for.
    (6)

  2. #152
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Iscah View Post
    Learning from encounters is compartmentalised into seeing the same or similar mechanics again. Seeing one boss with untelegraphed attacks doesn't teach you anything for a later boss that is completely different in its movements and effects.

    The logical learning curve for me would be that the Coincounter - being the first cyclops you encounter - has telegraphs, and subsequent monsters of the same type/animations can then perform the same attacks without telegraphs because now you have learned what to expect and what to look for.
    I can agree with that, although tbh I think there should be something like a buff icon on the mob that says plainly “does not telegraph” or “ignores enmity”. As you and others have said, there just aren’t enough instances/types of mobs that do weird stuff to make it something a casual/new player should be expected to remember.

    It would be probably have been better to weave it into the story where one encounters a cyclops and it flavors it something like “the echo can’t seem to read this creatures intentions!” (I always assumed our seeing telegraphs was the echo at work...)

    Alternatively, a mob-cyclopia that works like a lot of other rpgs do would be fine. (Kill x mobs to unlock info about how they work..bonus points if can view model)
    (2)

  3. #153
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    Learning from encounters is compartmentalised into seeing the same or similar mechanics again. Seeing one boss with untelegraphed attacks doesn't teach you anything for a later boss that is completely different in its movements and effects.

    The logical learning curve for me would be that the Coincounter - being the first cyclops you encounter - has telegraphs, and subsequent monsters of the same type/animations can then perform the same attacks without telegraphs because now you have learned what to expect and what to look for.
    Coincounter may, or may not be the first cyclops a player encounters. AV is an optional dungeon, so it is possible that players head into Halatali HM and other instances with cyclops prior to coming into AV. There is also the NM FATE in Coerthas Central. Coincounter and Chimera not only let you know that facing creatures of the same type in the future will have the same mechanics, it also lets them know that non-telegraphed attacks exist; it should clue them in that they can't always rely on a big marker to let you know that damage is headed your way.

    I get that peeps don't want to make a mountain out of this molehill. It is true that this change isn't going to cause some snowball effect bringing about the game's demise, I just think the air of frustration comes from this change being, for the lack of a better word: stupid. Changes like these take the wind out of the sails if someone wants to bring up how precious the dev's time is, which is something I often do in their defense against the mob.
    (4)

  4. #154
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,459
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The reason why Coincounter was changed was due to the fact that there was enough complaints about it by people who quit the game. All of the ARR changes being made are to address complaints made by people who quit. They literally have years of data and complaints about ARR so now they are taking action.
    (0)

  5. #155
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gemina View Post
    Changes like these take the wind out of the sails if someone wants to bring up how precious the dev's time is, which is something I often do in their defense against the mob.
    Depends how much "precious time" is actually required to implement this. If it's as simple as finding the off switch and turning it on, then it's one drop in an ocean of work.

    As for it "maybe not being the first cyclops", it's sequentially the first assuming you do all dungeons. Not counting the FATE, as you say, but all that FATE taught me as a new player is that you don't tackle FATEs that play the boss music unless you want to be splatted.
    (2)

  6. #156
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Hyperia View Post
    The reason why Coincounter was changed was due to the fact that there was enough complaints about it by people who quit the game.
    People threatened to quit over Coincounter? I have a fairly hard time believing that one, at least in any serious amounts as to require this. I can see the change being based on the sheer number of people who die to the AoE, but threaten to quit?
    (10)

  7. #157
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Hyperia View Post
    The reason why Coincounter was changed was due to the fact that there was enough complaints about it by people who quit the game. All of the ARR changes being made are to address complaints made by people who quit. They literally have years of data and complaints about ARR so now they are taking action.
    I'm sorry but if you're quitting over Coincounter then you're better off quitting because the game will frustrate you far more going forward.
    (9)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #158
    Player
    OvernightSiren's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Terros Lior
    World
    Cactuar
    Main Class
    Scholar Lv 97
    Quote Originally Posted by Lium View Post
    I know this is a minor thing, but I’m really glad I get to increase the mouse cursor size. I lose it sometimes during big fights in dungeons and raids with all the effects going on.
    I thought I was the only one!! Happens A.L.L. the time.

    Do we have to manually increase the cursor size or is it automatic?
    (0)

  9. #159
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hyperia View Post
    The reason why Coincounter was changed was due to the fact that there was enough complaints about it by people who quit the game. All of the ARR changes being made are to address complaints made by people who quit. They literally have years of data and complaints about ARR so now they are taking action.
    I sincerely doubt that Coincounter was the game breaker for people who quit. I have NEVER heard of anyone quitting over Coincounter. I'm sorry, but that is absurd. What gets people, at least as far as I've seen, is the slog that is ARR. Hopefully the upcoming changes will fix that.
    (7)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #160
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.

    The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
    Hm? Coincounter wasn't hard even without indicators. Every move he performs can be dodged with ease by standing just behind him in his hitbox, or in the case of the big swing it can just be stunned or ran away from. The only attack anyone should be getting hit by ever is auto-attacks.
    (3)

Page 16 of 31 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast