Quote Originally Posted by WaxSw View Post
A death actually is the BEST way to teach someone, if they only get a vuln up/damage down and damage there is a higher chance of them thinking "Well no biggie I can keep going" a death otherwise stops your gameplay and makes you really think about what happened
A death only stops gameplay if it wipes the group, and a DPS dying to coincounter probably won't result in a wipe. If you nearly die you can take note and adjust when you see the attack again. If you actually die you just alt tab out and play around online until the rest of the group finishes the fight.