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  1. #121
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Aurum Vale wouldve been more fun if they telegraph them once and then its up to players to pay attention, alas even hard dungeons never remain hard. is 5.4 gonna remove the poison floors too? Aurum Vale is already harder than most of the 80s dungeons not confident Heros gauntlet will change the pattern
    (0)

  2. #122
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Enla View Post


    I don't know why, but the fact that they added this four plus years after the fact made me laugh.

    Edit: Arrius beat me too it. XD
    I probably see more people fail on that boss than I see people fail in endgame content lol.
    (0)

  3. #123
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    I think I agree with the sentiment that the cyclops just needed a "warning shot" mechanic of some kind so you can learn what the swing does, rather than giving him indicators.

    I like to meme aurum vale a lot when I get it, but it's an important tutorial dungeon not unlike cutter's cry in how it forces you to pay attention to a lot of things. It prepares you for harder content down the line because you get a bit of practice with mechanics you hadn't seen before, or saw in only limited capacity.

    I don't really think it should be hard for the sake of hard; in fact, I think Aurum is a really easy dungeon once you've got the hang of it. The challenge presented here had a very real point, and while the swing being a one-hit KO from the get-go might've been a bit of a misstep, it's still preferable to this change, I think.
    (2)

  4. #124
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ammokkx View Post
    I think I agree with the sentiment that the cyclops just needed a "warning shot" mechanic of some kind so you can learn what the swing does, rather than giving him indicators.

    I like to meme aurum vale a lot when I get it, but it's an important tutorial dungeon not unlike cutter's cry in how it forces you to pay attention to a lot of things. It prepares you for harder content down the line because you get a bit of practice with mechanics you hadn't seen before, or saw in only limited capacity.

    I don't really think it should be hard for the sake of hard; in fact, I think Aurum is a really easy dungeon once you've got the hang of it. The challenge presented here had a very real point, and while the swing being a one-hit KO from the get-go might've been a bit of a misstep, it's still preferable to this change, I think.
    I agree with you. Teaching players to pay attention to what an enemy is doing because not all attacks have markers is a good thing. Normal Hades have quite a few of those for example.

    Anyway, if this is one of those AoE markers that when it appears is already too late it's going to be ok.
    (1)

  5. #125
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm hoping they just changed it to be like the AoEs used by the Cyclops boss in Akademia Aynder where the indicator appears so late on the cast bar that you aren't going to have time to move out unless you were already moving before you saw it.

    It teaches people that they can't rely entirely on the indicators and to pay attention to animations and spell names on top of that.
    (4)

  6. #126
    Player
    Nucah's Avatar
    Join Date
    May 2017
    Posts
    55
    Character
    Nucah Caellum
    World
    Malboro
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Alleluia View Post
    I'm actually really excited about this. lol

    Also the search function for the orchestrion.
    Me too!! HW title screen is going back up ASAP!
    (0)

  7. #127
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Lium View Post
    Cutters Cry in general is sort of the first dungeon in the game to really test you
    I think that's Brayflox's Longstop.
    (0)

  8. #128
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    I don't see why people are complaining about cyclops telegraph. It's old content. Bosses that usually don't have telegraphs are usually Extreme trials with exceptional few end-expansion bosses. "But it teaches the player to pay attention" - So does the telegraph. Casual content is meant to be brisk. Even if it's telegraphed it still teaches the player the name of the move, how big it is, what it's shaped like and how the animation looks. So when these players decide to tackle more extreme content they will have an idea of what to look out for when doing harder content.
    (3)

  9. #129
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by EtherRose View Post
    I don't see why people are complaining about cyclops telegraph. It's old content. Bosses that usually don't have telegraphs are usually Extreme trials with exceptional few end-expansion bosses. "But it teaches the player to pay attention" - So does the telegraph. Casual content is meant to be brisk. Even if it's telegraphed it still teaches the player the name of the move, how big it is, what it's shaped like and how the animation looks. So when these players decide to tackle more extreme content they will have an idea of what to look out for when doing harder content.
    If the player is never exposed to non-telegraph attacks then they will never learn to dodge non-telegraph attacks. They will automatically assume every attack in the game is telegraphed. Putting it in 'old content' is the best way to introduce these concepts to new players because new players don't tend to buy skip pots to 70.

    I can tell you for a fact that the game gradually getting more difficult and introducing new concepts at a steady rate helps me to improve as I'm organically learning how the intricate parts of it all work. Getting to see Cyclops early helped me to not get (completely) screwed over in, say, Dun Scaith, which relies on quite a number of non-telegraphed attacks, or a few of Alexander's raids.
    (6)

  10. #130
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Goji1639 View Post
    A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.

    If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
    A death actually is the BEST way to teach someone, if they only get a vuln up/damage down and damage there is a higher chance of them thinking "Well no biggie I can keep going" a death otherwise stops your gameplay and makes you really think about what happened
    (9)
    Last edited by WaxSw; 08-09-2020 at 12:23 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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