In 99.9% of content, tankbusters aren't 1-hit kills, so they teach the tank 'oh, this attack does tons of damage, maybe I should use mitigation here' and not just go 'gotcha!' and kill ya. Even in savages, the normals those world proggers have to do to unlock savage will most often highlight what the tank buster is before you enter the savage fight, so you're well aware of the vast majority of 'this attack = death' moments. (E1, E2, E3, E4, E5, E6, E7 & E8 all showcase one of the main tankbusters in their savage equivalents, and anyone worth their salt in day 1 prog will note stuff that happens in the normal modes, so they're not going in fully blind since there's plenty of overlap between how mechanics function in normal vs savage.)
After checking youtube, Coincounter actually doesn't hold the club over his head; he holds it up in front of him for 100 ton swing. Someone not watching his front (like many melees) will only see '100 ton swing' and nothing else and then get killed instantly with no indication as to why. It's literally a 'gotcha!' moment. Made even worse by the cast being spelled very similar to '100 ton swipe' that he does often in the fight, so unless you're scrutinizing the castbar names (Which lets be honest, most new players won't be), it's also going to come out of left field why it suddenly hit behind him and not just in front.
Also yes, he has a visual telegraph, but do you REALLY think a new player is 1) Focusing on the bosses's animations at such an early dungeon in the game when 99.9% of mechanics up to that point are telegraphed, 2) Can instantly discern 'holding club in front of him when move says this name = 360 degree huge instant one hit kill circle around him' when they've never seen it once? It's nothing more than a 'gotcha!' moment designed to prank new players. There's plenty of great mechanics/bosses in this game that teach the player 'watch the boss for telegraphs.' (Stone Vigil HM arguably the best). Current Coincounter is not one of them, and is a relic of an old, outdated age.
Across the many runs I've farmed the moogle tomes in AV, I've had no less than 12 people ask the group why they died in Coincounter or how to avoid it. The lack of information the attack gives to anyone not 1000% knowing it already is the crux of the issue, which the AOE indicator (whether full duration or 1-2s right before cast completes) will actually teach. Information is key, especially in a leveling dungeon attempting to explain a concept to a player.



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