I feel like I'm missing something here. 100 Tonze Swing (the circular AoE) has a different animation than 100 Tonze Swipe (frontal cone), as well as a cast bar, and both can be avoided.You can avoid everything in souls games on reaction, based on the enemies animations. The animations are the telegraph. The fact that they can be difficult to read and react to is why Souls games are difficult, but the fact that we have dodge animations with invincibility frames means we can react.
If melee DPS had dodges with frame 1 invincibility then coincutters attack might be avoidable on reaction, but they don't. Coincutters attack isn't avoidable and it's a 1 hit kill. It's bad design.
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