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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    That depends on your definition I guess.


    They aren't untelegraphed though. He has a cast bar and also raises his arm above his head and waves it around.

    They all have telegraphs. Just because you don't understand them doesn't mean they don't exist.
    A telegraph has to indicate what's coming so you can react appropriately. Nothing in the buildup indicates that he's about to do a 360 degree attack. It's literally a situation where you have no idea what it is until after you're hit by it; so it's not telegraphed.

    If something that isn't telegraphed also kills you in 1 hit then that's crap design. Basically a throwback to the broken designs of the 8-bit days before developers really knew how to balance boss encounters.
    (2)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    A telegraph has to indicate what's coming so you can react appropriately. Nothing in the buildup indicates that he's about to do a 360 degree attack. It's literally a situation where you have no idea what it is until after you're hit by it; so it's not telegraphed.

    If something that isn't telegraphed also kills you in 1 hit then that's crap design. Basically a throwback to the broken designs of the 8-bit days before developers really knew how to balance boss encounters.
    You must never have played a souls game.
    (5)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    You must never have played a souls game.
    I've played some. I'll even share my PSN Profile with you.

    https://psnprofiles.com/Hedorah1971

    Basically every attack is telegraphed by the animation hitbox. Those animated telegraphs only give you fractions of a second to respond to them sometimes, but souls gives you tons of iframes on your dodge animations to account for that. Also, 1 hit kills generally don't happen unless you're extremely underleveled. Many attacks are designed to take a specific percentage of your health to purposely avoid killing you in 1 hit.
    (2)
    Last edited by Goji1639; 08-08-2020 at 04:09 AM.

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    I've played some. I'll even share my PSN Profile with you.

    https://psnprofiles.com/Hedorah1971

    Basically every attack is telegraphed by the animation hitbox. Those animated telegraphs only give you fractions of a second to respond to them sometimes, but souls gives you tons of iframes on your dodge animations to account for that. Also, 1 hit kills generally don't happen unless you're extremely underleveled. Many attacks are designed to take a specific percentage of your health to purposely avoid killing you in 1 hit.
    Yes, and you don't know what the moves are until they do them once. Some are quite obscure, and may will kill you in one hit. Or combo into death with another ability.
    (4)

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Yes, and you don't know what the moves are until they do them once. Some are quite obscure, and may will kill you in one hit. Or combo into death with another ability.
    You can avoid everything in souls games on reaction, based on the enemies animations. The animations are the telegraph. The fact that they can be difficult to read and react to is why Souls games are difficult, but the fact that we have dodge animations with invincibility frames means we can react.

    If melee DPS had dodges with frame 1 invincibility then coincutters attack might be avoidable on reaction, but they don't. Coincutters attack isn't avoidable and it's a 1 hit kill. It's bad design.
    (8)

  6. #6
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Goji1639 View Post
    You can avoid everything in souls games on reaction, based on the enemies animations. The animations are the telegraph. The fact that they can be difficult to read and react to is why Souls games are difficult, but the fact that we have dodge animations with invincibility frames means we can react.

    If melee DPS had dodges with frame 1 invincibility then coincutters attack might be avoidable on reaction, but they don't. Coincutters attack isn't avoidable and it's a 1 hit kill. It's bad design.
    I feel like I'm missing something here. 100 Tonze Swing (the circular AoE) has a different animation than 100 Tonze Swipe (frontal cone), as well as a cast bar, and both can be avoided.
    (4)

  7. #7
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Skivvy View Post
    I feel like I'm missing something here. 100 Tonze Swing (the circular AoE) has a different animation than 100 Tonze Swipe (frontal cone), as well as a cast bar, and both can be avoided.
    Yeah...that's exactly how it works. I don't know what Goji is going on about. Just because there's no visible floor markers doesn't mean they aren't avoidable. People just need to pay attention.
    (8)

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Skivvy View Post
    I feel like I'm missing something here. 100 Tonze Swing (the circular AoE) has a different animation than 100 Tonze Swipe (frontal cone), as well as a cast bar, and both can be avoided.
    Not on reaction, they can only be avoided if you already know what each attack does before it actually happens.

    A telegraph is something that would allow you to avoid the attack on reaction. Since you're not particularly mobile in a game like FFXIV, telegraphs usually involve large AoE markers and a few seconds to position yourself.

    An attack that 1 hit kills you, that can't be avoided on reaction, is bad design. That's why I approve of the change to coincutter.
    (4)
    Last edited by Goji1639; 08-08-2020 at 05:02 AM.

  9. #9
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Goji1639 View Post
    I've played some. I'll even share my PSN Profile with you.

    https://psnprofiles.com/Hedorah1971

    Basically every attack is telegraphed by the animation hitbox. Those animated telegraphs only give you fractions of a second to respond to them sometimes, but souls gives you tons of iframes on your dodge animations to account for that. Also, 1 hit kills generally don't happen unless you're extremely underleveled. Many attacks are designed to take a specific percentage of your health to purposely avoid killing you in 1 hit.
    Fractions of a second make up a second. I think you mean a single fraction of a second, and that's plain wrong. It's about 2.5-3 seconds, just like literally every other cast bar in this game.
    (3)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  10. #10
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Viglundur Krummason
    World
    Jenova
    Main Class
    Viper Lv 100
    Damn. Who would’ve thought that so many people care about one enemy’s "invisible" telegraph?
    (6)

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