Quote Originally Posted by Goji1639 View Post
They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.

It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it.
It's not even a story dungeon, it's completely optional. Thank God no one got hit by untelegraphed attacks ever again after this hard knock lesson in AV, right? That's all about to change now these new players can actually see what killed them.

This change wasn't sorely needed IMO but the amount of pearl clutching over this is so over the top.