This thread is the most attention AV has gotten in years, love to see it.
This thread is the most attention AV has gotten in years, love to see it.
They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.
It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it. I have no problem with it being gone. Pretending it was an important teaching tool is just hilariously stupid.
Last edited by Goji1639; 08-08-2020 at 03:15 AM.
No one doing content fresh is doing research or preparing. They are learning as they go.They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.
It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it.
It's not even a story dungeon, it's completely optional. Thank God no one got hit by untelegraphed attacks ever again after this hard knock lesson in AV, right? That's all about to change now these new players can actually see what killed them.They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.
It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it.
This change wasn't sorely needed IMO but the amount of pearl clutching over this is so over the top.
And? When I first started there was no guide. I was tanking. You get hit once and go "oh, I shouldn't stand there when he uses that"
I'm guessing a lot of you don't play games with well designed boss fights. Attacks are either telegraphed so you can react, or allow you to recover so you can adjust.
I'm not saying there's no way to figure out coincounter or that he's broken; I'm saying it's just extremely lazy, shoddy combat design to include an untelegraphed 1 hit kill. Hell, I'd say those kinds of mechanics are a shoddy way to draw out Savage content as well, but I'm guessing it's the best they can come up with. This game isn't exactly famous for it's well crafted gameplay.
Back in my day, mobs would only give you a simple line such as "The Mist Lizard readies Plague Breath" and you simply had to know what that meant and how to deal with it. No shiny markers of any sort. Kids these days have it easy!
While you're at it, get off my lawn.
That depends on your definition I guess.I'm guessing a lot of you don't play games with well designed boss fights. Attacks are either telegraphed so you can react, or allow you to recover so you can adjust.
I'm not saying there's no way to figure out coincounter or that he's broken; I'm saying it's just extremely lazy, shoddy combat design to include an untelegraphed 1 hit kill. Hell, I'd say those kinds of mechanics are a shoddy way to draw out Savage content as well, but I'm guessing it's the best they can come up with. This game isn't exactly famous for it's well crafted gameplay.
They aren't untelegraphed though. He has a cast bar and also raises his arm above his head and waves it around.
They all have telegraphs. Just because you don't understand them doesn't mean they don't exist.
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