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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gula View Post
    It's an early stage teacher and I'm guessing you haven't done Rathalos or any side content whatsoever. Also it's honestly stupid to make or go into content and just know what to expect all the time. Otherwise why do it? What is there to gain other than tomes? It's something to learn and adapt to. Otherwise just play a walking simulator.
    A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.

    If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
    (6)

  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Goji1639 View Post
    A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.

    If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
    There aren't really any mechanics in the game that lack a tell. Even those without orange AoE indicators have a specific tell attached to them. Usually involving the enemy in question moving or standing a certain way. To say nothing of the fact that there's usually a cast bar.

    Typically people learn through trial, error and memorisation.
    (8)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Theodric View Post
    There aren't really any mechanics in the game that lack a tell. Even those without orange AoE indicators have a specific tell attached to them. Usually involving the enemy in question moving or standing a certain way. To say nothing of the fact that there's usually a cast bar.

    Typically people learn through trial, error and memorisation.
    If there's a visual tell, or something in it's name/castbar, that informs you coincounters attack will be a 360 degree avoidable AoE from his center then I stand corrected. Otherwise it's just a cheeseball unavoidable death with no tell as to what it is.

    If the point of the attack is that you HAVE to be hit by it to learn what it does and adjust accordingly, then it PROBABLY shouldn't kill you in one hit.
    (2)
    Last edited by Goji1639; 08-08-2020 at 02:34 AM.

  4. #4
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Goji1639 View Post
    If there's a visual tell, or something in it's name/castbar, that informs you coincounters attack will be a 360 degree avoidable AoE from his center then I stand corrected. Otherwise it's just a cheeseball unavoidable death with no tell as to what it is.

    If the point of the attack is that you HAVE to be hit by it to learn what it does and adjust accordingly, then it PROBABLY shouldn't kill you in one hit.
    Do you know what a tankbuster is? I would think so, since you have an 80 DRK. The person healing you does not need to be told what nearly killed you every time it happens, there is no AOE, and you, playing DRK, should know when to use TBN. By your argument, tankbusters fall into not having indication you're about to be hit with visuals.

    Telegraphed attacks, especially one's with a big arm swipe like Hades', are learned and adapted into later content. They're the tank busters for the party.
    (6)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gula View Post
    Do you know what a tankbuster is? I would think so, since you have an 80 DRK. The person healing you does not need to be told what nearly killed you every time it happens, there is no AOE, and you, playing DRK, should know when to use TBN. By your argument, tankbusters fall into not having indication you're about to be hit with visuals.

    Telegraphed attacks, especially one's with a big arm swipe like Hades', are learned and adapted into later content. They're the tank busters for the party.
    Tankbusters aren't 1 hit kills, and tanks have tons of "just in case" mitigation they can pop even if they don't know exactly what's coming.

    Coincounter is actually 1 hit killing melee DPS with a move that has absolutely no tell as to what it is or what it will do. That's BS.

    I'll repeat, if an attack is something you need to learn by actually being hit by it then it should NOT be a 1 hit kill. If an attack is going to be a 1 hit kill then it needs a telegraph.

    Quote Originally Posted by Roda View Post
    I mean without the harsh punishment it's at best annyoing, and at worst ignoreable.

    You dont' lose much by dying. This isn't some crap game where you lose hours of progress in unrelated content if you die anywhere (deleveling). You simply just have to get up and try again and learn from your mistakes.
    If you want to progress, pass the test and just don't get hit by the thing you know kills you.

    If you couldn't learn by dying in one hit to an untelegraphed attack, no one would be able to clear extremes/savages.
    Death means you can't adjust, and it being in easy content means the group probably won't wipe, so you won't even get a chance to retry and adjust. Pretending that's a learning environment is ridiculous; it's just the laziest possible way to add difficulty to a boss fight for new players.

    I'm not saying it's broken and needed to be changed, but I'm still glad they did change it because the way it works is dumb.
    (4)
    Last edited by Goji1639; 08-08-2020 at 03:04 AM.

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Goji1639 View Post
    Tankbusters aren't 1 hit kills, and tanks have tons of "just in case" mitigation they can pop even if they don't know exactly what's coming.

    Coincounter is actually 1 hit killing melee DPS with a move that has absolutely no tell as to what it is or what it will do. That's BS.

    I'll repeat, if an attack is something you need to learn by actually being hit by it then it should NOT be a 1 hit kill. If an attack is going to be a 1 hit kill then it needs a telegraph.
    Tank busters are most certainly 1hkos in content that matters. And no, they can't just pop mitigation whenever...


    And frankly, if it doesn't kill you, or be followed by something that will, then you won't learn, because why avoid something that doesn't kill you.
    (9)
    Last edited by Valkyrie_Lenneth; 08-08-2020 at 03:06 AM.

  7. #7
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    This thread is the most attention AV has gotten in years, love to see it.
    (3)

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Tank busters are most certainly 1hkos in content that matters. And no, they can't just pop mitigation whenever...


    And frankly, if it doesn't kill you, or be followed by something that will, then you won't learn.
    They can in 99% of content to gauge attacks they're not familiar with. If you're running Savage/Ultimate then researching the fights ahead of time is a given. We're talking about a level 40 something story dungeon. Coincounter isn't needed to prepare anyone for anything.

    It's a dumb cheeseball mechanic designed to completely blindside new players, and that's it. I have no problem with it being gone. Pretending it was an important teaching tool is just hilariously stupid.
    (6)
    Last edited by Goji1639; 08-08-2020 at 03:15 AM.

  9. #9
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Goji1639 View Post
    If there's a visual tell, or something in it's name/castbar, that informs you coincounters attack will be a 360 degree avoidable AoE from his center then I stand corrected. Otherwise it's just a cheeseball unavoidable death with no tell as to what it is.

    If the point of the attack is that you HAVE to be hit by it to learn what it does and adjust accordingly, then it PROBABLY shouldn't kill you in one hit.
    I mean without the harsh punishment it's at best annyoing, and at worst ignoreable.

    You dont' lose much by dying. This isn't some crap game where you lose hours of progress in unrelated content if you die anywhere (deleveling). You simply just have to get up and try again and learn from your mistakes.
    If you want to progress, pass the test and just don't get hit by the thing you know kills you.

    If you couldn't learn by dying in one hit to an untelegraphed attack, no one would be able to clear extremes/savages.
    (1)

  10. #10
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Goji1639 View Post
    A mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.

    If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
    A death actually is the BEST way to teach someone, if they only get a vuln up/damage down and damage there is a higher chance of them thinking "Well no biggie I can keep going" a death otherwise stops your gameplay and makes you really think about what happened
    (9)
    Last edited by WaxSw; 08-09-2020 at 12:23 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

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