Remember there is 5.3, 5.31, and 5.35 coming out. The relic is in 5.35First off what the crap is with them giving us the ability to change movies just to take it away... it reminds me of the "Devi's Advocate"
"...I swear for His own amusement, his own private, cosmic gag reel, He sets the rules in opposition. It's the goof of all time. Look but don't touch. Touch, but don't taste. Taste, don't swallow. Ahaha. And while you're jumpin' from one foot to the next, what is he doing? He's laughin' His sick, f*&kin' a$$ off! He's a tight-a$$! He's a SADIST!..."
And secondly I thought I read somewhere that the next stage of the the relic tool's were going to be released with this patch.. Did I miss that in the notes?
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
OooOooO I C. Ty
it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.I think coincounter is a good change.
Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
A lot of attacks that don't straight up kill you sound powerful, and nothing about it's name or cast time gives any impression that it's a 360 degree attack or that it's even avoidable.it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
Mechanics that just straight up murder you should at least have tells. If they want it to be a mechanic where you can only piece it together after the fact then they should reduce the damage.
That's one thing about this game that's always annoyed me; the "Youtube it first or you're going to die to some obtuse 1-hit kill mechanic that gives you no clue how to avoid it," approach to difficulty. Dying to BS annoys me, even if it rarely matters in the grand scheme of a runs success.
NOOO! I actually figured him out way back when, now all my casual hard work is...is...meh. Cool update. I still enjoy fighting him from time to time.
*Raises both hands*
But I still agree with this change. Ground AOE indicators are pretty.
Really says a lot about this game current community.
Last-second AOEs for the Coincounter would be great. While I understand how to dodge the attacks, it's still not clear exactly how much ground they cover and how far you need to run to be sure you're safe.
They're a learning tool. Instead of having no idea what hit you or where you needed to go to dodge it, you see the ground marker and understand what it was, and can start to connect that with the attack names.
If I'm reading this correctly, the ARR NG+ is going to be pushed back to the next patch or so. Bit bummed about that as I did actually want to give the story a try, but I've waited this long...what's a bit longer? :P
It's an early stage teacher and I'm guessing you haven't done Rathalos or any side content whatsoever. Also it's honestly stupid to make or go into content and just know what to expect all the time. Otherwise why do it? What is there to gain other than tomes? It's something to learn and adapt to. Otherwise just play a walking simulator.I think coincounter is a good change.
Those attacks really only screwed over melee DPS, and a 360 instant kill that isn't telegraphed is just dumb. Any mechanic that gives you no opportunity to react without prior knowledge, and basically instant kills you is BS. It isn't some grand learning experience for new players; it's just an annoying unavoidable death to a mechanic they're not likely to see in any future content.
Personally I'd like to see more bosses that require you to look at what they're doing to figure out what ability they're using. It's an important tool that helps immensely in tougher fights - and allowing more players to get used to such mechanics will allow them to be used more often in future content.
The Aurum Vale has legitimately been one of my favourite dungeons since the days of ARR. It's a real shame that it has been slowly gutted over time.
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