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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by MsMisato View Post
    it takes about 4 seconds to charge and its called 10,000 tonne swing for a reason. Of course its going to hurt and its going to kill and maim. But then again, you can still stun it to prevent it from happening. This I never got why tanks or melee never used their stuns for it. It wasn't that hard of a telegraph to pick up on. I killed me once and I learned ot haul butt when that moved charged or stun it.
    A lot of attacks that don't straight up kill you sound powerful, and nothing about it's name or cast time gives any impression that it's a 360 degree attack or that it's even avoidable.

    Mechanics that just straight up murder you should at least have tells. If they want it to be a mechanic where you can only piece it together after the fact then they should reduce the damage.

    That's one thing about this game that's always annoyed me; the "Youtube it first or you're going to die to some obtuse 1-hit kill mechanic that gives you no clue how to avoid it," approach to difficulty. Dying to BS annoys me, even if it rarely matters in the grand scheme of a runs success.
    (2)

  2. #2
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Arrius View Post
    "Attacks by the Coincounter in Aurum Vale will now have action indicators."

    Well, I be damned, telegraphs for mister multikill himself.
    NOOO! I actually figured him out way back when, now all my casual hard work is...is...meh. Cool update. I still enjoy fighting him from time to time.

    Quote Originally Posted by Yencat View Post
    Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
    *Raises both hands*

    But I still agree with this change. Ground AOE indicators are pretty.
    (1)