Unless people are doing FATEs the Coincounter might be the first Cyclops many players encounter in XIV so I don't really see the harm in adding this. Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
Last edited by Yencat; 08-07-2020 at 06:55 PM.
It teaches sprouts a valuable lesson. Pay attention to boss' movements and attack names.
Let's add telegraphs to Chimera's Ram's Voice/Dragon's Voice, while we're at it, eh?
Sometimes rumors are just... rumors.
The telegraph also teaches sprouts, more clearly even, the difference between his swing and swipe. I mean I'm not for or against this because it's literally so insignificant, but how many times a day were you running AV where this is some great loss?
Well, i assume from the patch notes, that all other cyclops type enemies are not affected. So, in essence this change accomplishes nothing really.
P.S. My evil little black lala heart has to get kicks somewhere. Sometimes that just happens to be sprouts getting one shot by Swing.
Last edited by Flay_wind; 08-07-2020 at 07:41 PM.
Sometimes rumors are just... rumors.
It teaches those that want to learn from it how to handle a Cyclops if this is the first time they see one, people who don't want to learn won't learn telegraph or no.
Just for the record though, I agree that it accomplishes very little as there's not enough Cyclopes or un-telegraphed attacks for this to be a teaching moment. But it's AV, no one really likes running it anyway (if there's an avid AV lover out there though, I support you.) so "getting up in arms" about this feels a bit strange. They could remove the whole dungeon and no one (save for that lone AV lover, I know you're out there) would bat an eye.
Thing is, is that as of this current moment running AV with a composition of BLU's is legitimately the fastest way to get Moogle Tomes in the entire game. It takes 3-5 minutes total with a complete BLU party and can net you the entire bevy of items in under a few hours. Even if you don't have any BLU to run it with, it's still one of the faster dungeons available for that purpose and this goes doubly so when the tower climb isn't available to earn Tomes from.It teaches those that want to learn from it how to handle a Cyclops if this is the first time they see one, people who don't want to learn won't learn telegraph or no.
Just for the record though, I agree that it accomplishes very little as there's not enough Cyclopes or un-telegraphed attacks for this to be a teaching moment. But it's AV, no one really likes running it anyway (if there's an avid AV lover out there though, I support you.) so "getting up in arms" about this feels a bit strange. They could remove the whole dungeon and no one (save for that lone AV lover, I know you're out there) would bat an eye.
I'd bet you a good deal of money that this change was made because enough people complained about not understanding Coincutter's mechanics whilst doing said grind. Particularly players who skipped the ARR Fate train experience and thus never got to face off with a few of the other early game Cyclops enemies this game has to offer. The change is so odd, so late, and yet so specific that I can't imagine there wasn't a deluge of complaints behind it.
Is the flag check for Crystal Tower going to happen all the way back to 2.55?
A Time to Every Purpose (which is in 2.55 after Steps of Faith and before the banquet)
Before:
Complete the main scenario quests "Ancient Ways, Timeless Wants" and "The Least among Us."
After:
Complete the main scenario quests "Ancient Ways, Timeless Wants" and "The Least among Us."
Complete the Chronicles of a New Era quest "The Light of Hope."
Oh I don't doubt that, either that or they expect a huge influx of new Trial players and this has been a common complaint for years. Either way, it's AV so ¯\_(ツ)_/¯Thing is, is that as of this current moment running AV with a composition of BLU's is legitimately the fastest way to get Moogle Tomes in the entire game. It takes 3-5 minutes total with a complete BLU party and can net you the entire bevy of items in under a few hours. Even if you don't have any BLU to run it with, it's still one of the faster dungeons available for that purpose and this goes doubly so when the tower climb isn't available to earn Tomes from.
I'd bet you a good deal of money that this change was made because enough people complained about not understanding Coincutter's mechanics whilst doing said grind. Particularly players who skipped the ARR Fate train experience and thus never got to face off with a few of the other early game Cyclops enemies this game has to offer. The change is so odd, so late, and yet so specific that I can't imagine there wasn't a deluge of complaints behind it.
Considering that he is the only boss in that dungeon that is actually fun to fight, I'm going to raise my hand to that one.
Are Chimera's voices in Cutter's Cry next?
These kind of changes are an utter waste of time that hurts newer players in the long run, because you know... having to think while inside a dungeon = bad design.
I think it's a bit hyperbolic to suggest this will hurt new players in the long run. No one got stuck on Coincounter and said you know what? I'm just so bad I'm not going to inflict myself upon this game and quit right here. They either died and the rest of the party cleared it, learning nothing, or they moved on because it is an optional dungeon and still didn't learn anything. Same for Cutter's Cry.Considering that he is the only boss in that dungeon that is actually fun to fight, I'm going to raise my hand to that one.
Are Chimera's voices in Cutter's Cry next?
These kind of changes are an utter waste of time that hurts newer players in the long run, because you know... having to think while inside a dungeon = bad design.
I agree this doesn't add a whole lot of value, and I've never felt this change was needed, but to suggest the game is going to the dogs because of it? Nah. It was never a road block for anyone to progress or learn in the game so whether they add this or not matters very little.
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