Finally some good freaking facts. ♥The crux of the arguement has been that Coincounter one-shots players. I decided to test this by finding the absolute maximum values its attacks can do by removing all armor, making the normal resistances 0.
10-tonze Swipe: 1.2k damage.
100-tonze Swipe: 2.1k damage
Glower: 1.4k damage
100-Tonze Swing: 5k
Eye of the beholder: 1.2k + 174 tick dot
I then found out the armor levels and mitigation granted by them at level 47, the minimum level to queue. For a caster, the worst case since the dangerous things are physical, this is 247 Phisical defense. This offers roughly 10% mitigation. This is enough to allow casters to survive everything except 100-Tonze Swing.
I also checked tank stats. Along with their natural 20% mitigation, they get 622 defense, which is roughly 27% mitigation. This is easily enough to survive a 100-Tonze Swing.
Finally, I checked Melee DPS. They get 342 Defense. This is 15% mitigation, which, like casters, means they only die to 100-Tonze Swing.
So let me get this straight. A boss that can only 1 shot with a clearly named attack, with a very clear tell and a long cast bar, is causing all this "debate" and grandstanding? How silly.
It's ok to die in this game. That's where the learning happens. There was nothing innately unfair about Coincounter's previous design.
"Oh hecc he's charging up a big swing for a long time, better back off to see what happens since the game seems to be giving me the time to do so" -Me, person who has played a videogame before, circa 2013Thanks for verifying that it's indeed a 1 hit kill; that is the crux of this discussion so it's nice to get that out of the way.
As for the rest, please describe what the "very clear tell" is. The name and long cast bar literally tell you nothing about the attack, and thus don't provide any means to know how to avoid it. So, you see the name "100-Tonze Swing" and you see a long cast bar. Based on that information what is the correct reaction to avoid dying?
Last edited by Roda; 08-14-2020 at 04:36 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.