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  1. #11
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Goji1639 View Post
    There's no way to know Coincounters attack hits 360 degrees until it's too late to do anything about it, and it kills you in one hit.

    In Dark Souls you have frame 1 active dodge animations with iframes, so you can avoid attacks based on what the animation looks like. Since FFXIV has limited mobility and no iframes it needs to provide markers, or NOT 1 hit kill you, to create a mechanic that can be reacted to or adjusted for. If FFXIV fails to do either of those things then the mechanic is a failure of basic design principles.
    It’s called trial-and-error, Game King. Something older games had you do plenty of.

    Coincounter actually advertises what attack it will do based on its stance, the charge bar (which DS doesn’t have), the aura he makes, battle text box telling you, and on-screen text cues. That’s FIVE cues. If you cannot see something has changed with five cues, you deserve to be hit. Now with this giant red and orange marker, which now makes it six ways the game is telling you something big is coming.

    Also, the charge is long, if you pay attention, you can get out of range in plenty of time. If you don’t move enough, yes you will get hit. The hitbox size is consistent, and even if you don’t know the exact pixel of distance you need, you know that the long armed large monster with giant mace is going to swing far, better make sure I go farther then that ASAP.

    If you die, then you were undergeared. I have run AV plenty of times as a DPS and healer, with at-level gear, and managed to survive being hit.

    SE gives the player enough to make up the shortcommings of a game that is multiplayer and all events are happening in real time. DS can do iframes with frame 1 active dodging. FFXIV cannot do that due to telecommunication limitations. DS isn’t bound to network environments and things like jitter or packet loss.

    Before you cast your “New player” card for an attempt at sympathy, don’t bother. This game is super friendly to new players and is very forgiving all the way up through the main storyline. I’ve played other MMOs that actually were deadly to new players from the start and were not as forgiving as FFIXV. This includes FFXI.
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    Last edited by Xtrasweettea; 08-13-2020 at 04:28 AM. Reason: spelling and grammar