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  1. #11
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Iscah View Post
    Snip
    If Coincounter was a boss in a single player game, we would probably have a frame 1 active dodge ability with iframes that allows us to avoid attacks based on the enemies animations. If we had limited mobility and no iframes, like in an MMO, however, there absolutely should be markers indicating what we need to do if the attack can't be survived.

    Also, no game has an obligation to let you pass the battle the first time, but there is an obligation to make it possible to do with the information available. If you fail it should be because you made a mistake; not because a mechanic wasn't possible with the knowledge and utilities the game provided.

    Quote Originally Posted by Xtrasweettea View Post
    So, let me get this straight, DarkSouls has animations that advertise an attack that will be coming at you. These attacks also have a hitbox that is based close to as possible with the weapon or object actually doing the attack? Like a giant, armored baddie using a greatsword. I am also sure there's some sort of sound or speech that indicates when an attack is being charged as well, since humans react to sounds faster than reacting to sight.

    So FFIXV doesn't do this at all? Through any of its fights? None?
    There's no way to know Coincounters attack hits 360 degrees until it's too late to do anything about it, and it kills you in one hit.

    In Dark Souls you have frame 1 active dodge animations with iframes, so you can avoid attacks based on what the animation looks like. Since FFXIV has limited mobility and no iframes it needs to provide markers, or NOT 1 hit kill you, to create a mechanic that can be reacted to or adjusted for. If FFXIV fails to do either of those things then the mechanic is a failure of basic design principles.
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    Last edited by Goji1639; 08-13-2020 at 01:59 AM.