Quote Originally Posted by Goji1639 View Post
Eh, all of them? Seriously, I don't think I've actually played another game where enemies kill you in 1 hit with attacks that don't have tells you can react to.
If the Coincounter was a boss in a single-player game you would absolutely be learning from his physical tells without markers and probably without displayed attack names either. But you also probably wouldn't be trying to fight him while remembering to hit an arbitrary sequence of skills - you're more likely to have a simple attack button and maybe some gimmick tools, and less pressure to keep performing well so you don't let the team down. If you want to spend a few rounds just figuring out what the boss does, you're free to do so without wasting anyone's time.

The flipside of this is that the game has no obligation to let you pass the battle the first time, and death is absolutely a learning tool. If it throws something unrecognisable at you, you will probably die and then learn from that experience - first what to watch out for, then how to deal with it. You're doing this entirely on your own time and not inconveniencing anyone.

The expectations here are different. You don't want to let the group down, so you can't take the same amount of time and attention to learn on your own.