Quote Originally Posted by WaxSw View Post
Again, if that's what you do I feel sorry for your party but most of the people when reciving negative feedback try to stop it from happening, if you keep living you can't think about what happened especially if you're a newbie while when dead there is higher chance for them to observe or even write the typical "What killed me" message in the party chat which will lead them to learning.

Some people really underestimate the value of failure and in part is something that leads the community to be the way it is skill wise, a death teaches more than 10 wins and 20 vuln ups.
The most important part of learning is the ability to adjust; take away the ability to put new knowledge into practice and new knowledge is far less likely to be retained. If we're REALLY running with the idea that Coincounter was some kind of crucial learning experience for new players, then it's a very poorly realized one.

Reality is that it's just a crap mechanic. Maybe when FATES were more popular it made a bit more sense, but as it stands right now it's just a cheesy bit of inept combat design that SE would rather not be displaying to the world. Let it disappear.