Quote Originally Posted by Goji1639 View Post
Most people aren't going to sit there analyzing a fight they're not participating in. It's a game; you play when it allows you to play. Even if you did spend that time attempting to analyze why you died, you won't get to put your analysis into practice. The group will kill the boss, move on, and who knows when you'll see another Cyclops boss with the same mechanics.

If an attack nearly kills me but I'm still on my feet then there's an opportunity and a reason to assess/adjust. If you just die immediately and don't even get to retry the fight there's virtually no point.
Again, if that's what you do I feel sorry for your party but most of the people when reciving negative feedback try to stop it from happening, if you keep living you can't think about what happened especially if you're a newbie while when dead there is higher chance for them to observe or even write the typical "What killed me" message in the party chat which will lead them to learning.

Some people really underestimate the value of failure and in part is something that leads the community to be the way it is skill wise, a death teaches more than 10 wins and 20 vuln ups.