Long castbar usually indicates a bad thing is about to happen.It isn't a telegraphed attack, so how does a new player know which attack they need to use their stun on? It screws melee DPS because it's a 360 degree instant kill that does nothing to inform melee DPS that it's a 360 degree instant kill.
Pretend an attack that instant killed everyone on the left side of the stage gave absolutely no visual indication that it was going to kill everyone on the left side of the stage. No markers; no "Left side xxxx" in the name of the attack; no conceivable way to know what's coming; just bam... everyone on the left is dead. Wouldn't that be a stupid, lazily designed, cheesy mechanic that exists solely to land a cheap death on new players?
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