Quote Originally Posted by Iscah View Post
Learning from encounters is compartmentalised into seeing the same or similar mechanics again. Seeing one boss with untelegraphed attacks doesn't teach you anything for a later boss that is completely different in its movements and effects.

The logical learning curve for me would be that the Coincounter - being the first cyclops you encounter - has telegraphs, and subsequent monsters of the same type/animations can then perform the same attacks without telegraphs because now you have learned what to expect and what to look for.
I can agree with that, although tbh I think there should be something like a buff icon on the mob that says plainly “does not telegraph” or “ignores enmity”. As you and others have said, there just aren’t enough instances/types of mobs that do weird stuff to make it something a casual/new player should be expected to remember.

It would be probably have been better to weave it into the story where one encounters a cyclops and it flavors it something like “the echo can’t seem to read this creatures intentions!” (I always assumed our seeing telegraphs was the echo at work...)

Alternatively, a mob-cyclopia that works like a lot of other rpgs do would be fine. (Kill x mobs to unlock info about how they work..bonus points if can view model)