A death actually is the BEST way to teach someone, if they only get a vuln up/damage down and damage there is a higher chance of them thinking "Well no biggie I can keep going" a death otherwise stops your gameplay and makes you really think about what happenedA mechanic that has no tells and kills you outright isn't a teacher; it's just an extremely lazy method of creating difficulty.
If you want to create a mechanic with no tells, that forces you to adjust after the fact, then it absolutely should NOT be a 1 hit kill. A mechanic giving you no opportunity to adjust and learn doesn't exist to teach; it exists to be a cheesy unavoidable death for new players.
Last edited by WaxSw; 08-09-2020 at 12:23 AM.
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