Do you run away and see what happens every time you see a castbar? Honestly that name sounds like a tankbuster to me.
It's bad design because there's no way to infer what's coming and avoid it. There's nothing in Super Mario that works like that.
Do you run away and see what happens every time you see a castbar? Honestly that name sounds like a tankbuster to me.
It's bad design because there's no way to infer what's coming and avoid it. There's nothing in Super Mario that works like that.He bends down and holds the club in front of his body. In addition, his archtype has "Swing" attacks prior to meeting him. Sure, players may die the first time seeing Swing. Specifically Physical Melee since this is the first instance of Chariot in the game. Once they see it once, they'll know what to do the second time. They've learned. Not bad design. Basic design. One employed by Super Mario.
Last edited by Goji1639; 08-14-2020 at 04:41 AM.





Long cast bar? Yeah pretty much on my first time seeing a boss. Pretty standard practice to change what you're currently doing when a game starts you off with doing one thing, and then shows itself giving you a long time to react to something. And PB AoEs are like the most common threat like that in mmos. Pair that with his initial attacks before "reconsidering" discribing his cleaves as a "swipe" and then showing "swing" with a long cast bar and similar charging animations to the swipe and you have to assume he's going to let out something that's a bit more than a "swing" that works similarly without precise floor indicators.
lol, well if that's your method then kudos, you guessed right on Coincounter and guessed wrong on nearly every other boss you've faced in every dungeon going forward.Long cast bar? Yeah pretty much on my first time seeing a boss. Pretty standard practice to change what you're currently doing when a game starts you off with doing one thing, and then shows itself giving you a long time to react to something. And PB AoEs are like the most common threat like that in mmos. Pair that with his initial attacks before "reconsidering" discribing his cleaves as a "swipe" and then showing "swing" with a long cast bar and similar charging animations to the swipe and you have to assume he's going to let out something that's a bit more than a "swing" that works similarly without precise floor indicators.
Look, I understand that you're just trying to rationalize this in hindsight now to pretend that exactly what the attack does is obvious from the name and castbar alone, but you're being disingenuous. There's literally no way to know what the attack does with that information; saying new players should be able to work it out is completely unrealistic.
You guys are making disingenuous arguments now. It's perfectly reasonable to expect people to know how to jump before even the first Goomba in SMB. There's literally only 2 buttons you can press and you have plenty of time to try them both before you're confronted with an enemy.The first Goomba in SMB1 was designed to be this: If a new player doesn't know how to jump, then they die right out of the gate. They must learn to jump, something that wasn't obvious back when the game first released. They needed to experament to figure out how to get passed this obstacles and they died until they did.
Death as a teacher is one of the oldest tropes in video games. Few games do not use it. This is simple fact.
Coincounters mechanic isn't something you can realistically infer with the information and tools you have going into the fight.
Last edited by Goji1639; 08-14-2020 at 04:57 AM.
Player
So, I finally got Aurum Vale in roulette today, and I just found out melee range is completely safe from Eye of Beholder. In hindsight, it should've been obvious from the lack of glow, but I was just used to getting behind the boss. Still, this discovery is a bit of a letdown somehow, lol.
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