Unless people are doing FATEs the Coincounter might be the first Cyclops many players encounter in XIV so I don't really see the harm in adding this. Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
Last edited by Yencat; 08-07-2020 at 06:55 PM.
It teaches sprouts a valuable lesson. Pay attention to boss' movements and attack names.
Let's add telegraphs to Chimera's Ram's Voice/Dragon's Voice, while we're at it, eh?
Sometimes rumors are just... rumors.
The telegraph also teaches sprouts, more clearly even, the difference between his swing and swipe. I mean I'm not for or against this because it's literally so insignificant, but how many times a day were you running AV where this is some great loss?
Considering that he is the only boss in that dungeon that is actually fun to fight, I'm going to raise my hand to that one.
Are Chimera's voices in Cutter's Cry next?
These kind of changes are an utter waste of time that hurts newer players in the long run, because you know... having to think while inside a dungeon = bad design.
I think it's a bit hyperbolic to suggest this will hurt new players in the long run. No one got stuck on Coincounter and said you know what? I'm just so bad I'm not going to inflict myself upon this game and quit right here. They either died and the rest of the party cleared it, learning nothing, or they moved on because it is an optional dungeon and still didn't learn anything. Same for Cutter's Cry.Considering that he is the only boss in that dungeon that is actually fun to fight, I'm going to raise my hand to that one.
Are Chimera's voices in Cutter's Cry next?
These kind of changes are an utter waste of time that hurts newer players in the long run, because you know... having to think while inside a dungeon = bad design.
I agree this doesn't add a whole lot of value, and I've never felt this change was needed, but to suggest the game is going to the dogs because of it? Nah. It was never a road block for anyone to progress or learn in the game so whether they add this or not matters very little.
And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.
The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
Last edited by Deceptus; 08-07-2020 at 10:00 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Everyone deserves a painful surprise.And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.
The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
I've never seen anyone not get through it. There are more wipes to trash and the other two bosses.And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.
The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
"A good RPG needs a healthy dose of imbalance."
https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A
The Arum Vale experience:
START
Tank runs ahead, over pulls, wipe.
Tank is more careful, Healer gets yeeted by a toad, over pull and A. Desperate struggle or B. Wipe.
First boss (when you get to it) is a breeze.
Repeat the first two steps and in the case of Morbols, oops Bad Breath.
No one's wiping to Coin Counter unless the healer is literally not paying attention or asleep.
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