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  1. #1
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gula View Post
    Aurum Vale ruined.

    May as well add indicators for every telegraphed fight at this point.
    Seriously, Cyclops enemies whole 'thing' has usually been their animation/castbar tells. They should have just made it slightly less fatal and apply a vuln, if anything. :|
    (22)

  2. #2
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LittleImp View Post
    Seriously, Cyclops enemies whole 'thing' has usually been their animation/castbar tells. They should have just made it slightly less fatal and apply a vuln, if anything. :|
    Unless people are doing FATEs the Coincounter might be the first Cyclops many players encounter in XIV so I don't really see the harm in adding this. Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
    (19)
    Last edited by Yencat; 08-07-2020 at 06:55 PM.

  3. #3
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Yencat View Post
    Unless people are doing FATEs the Coincounter might be the first Cyclops many players encounter in XIV so I don't really see the harm in adding this. Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
    It teaches sprouts a valuable lesson. Pay attention to boss' movements and attack names.
    Let's add telegraphs to Chimera's Ram's Voice/Dragon's Voice, while we're at it, eh?
    (29)
    Sometimes rumors are just... rumors.

  4. #4
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Flay_wind View Post
    It teaches sprouts a valuable lesson. Pay attention to boss' movements and attack names.
    Let's add telegraphs to Chimera's Ram's Voice/Dragon's Voice, while we're at it, eh?
    The telegraph also teaches sprouts, more clearly even, the difference between his swing and swipe. I mean I'm not for or against this because it's literally so insignificant, but how many times a day were you running AV where this is some great loss?
    (6)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yencat View Post
    Unless people are doing FATEs the Coincounter might be the first Cyclops many players encounter in XIV so I don't really see the harm in adding this. Who is running AV for the enjoyment of Coincounter's iconic no indicator attacks anyway?
    Considering that he is the only boss in that dungeon that is actually fun to fight, I'm going to raise my hand to that one.

    Are Chimera's voices in Cutter's Cry next?

    These kind of changes are an utter waste of time that hurts newer players in the long run, because you know... having to think while inside a dungeon = bad design.
    (3)

  6. #6
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,299
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gemina View Post
    Considering that he is the only boss in that dungeon that is actually fun to fight, I'm going to raise my hand to that one.

    Are Chimera's voices in Cutter's Cry next?

    These kind of changes are an utter waste of time that hurts newer players in the long run, because you know... having to think while inside a dungeon = bad design.
    I think it's a bit hyperbolic to suggest this will hurt new players in the long run. No one got stuck on Coincounter and said you know what? I'm just so bad I'm not going to inflict myself upon this game and quit right here. They either died and the rest of the party cleared it, learning nothing, or they moved on because it is an optional dungeon and still didn't learn anything. Same for Cutter's Cry.

    I agree this doesn't add a whole lot of value, and I've never felt this change was needed, but to suggest the game is going to the dogs because of it? Nah. It was never a road block for anyone to progress or learn in the game so whether they add this or not matters very little.
    (2)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Gula View Post
    Aurum Vale ruined.

    May as well add indicators for every telegraphed fight at this point.
    And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.

    The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
    (12)
    Last edited by Deceptus; 08-07-2020 at 10:00 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Deceptus View Post
    And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.

    The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
    Everyone deserves a painful surprise.
    (7)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  9. #9
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,160
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by Deceptus View Post
    And why would this be a bad thing? People learn at different rates and aoe markers do nothing but make the game more accessible.

    The whole "It was hard in my time / it was hard for me so it HAS to be hard for everyone else" is nothing more than gatekeeping and it needs to end.
    I've never seen anyone not get through it. There are more wipes to trash and the other two bosses.
    (10)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

  10. #10
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by MsQi View Post
    I've never seen anyone not get through it. There are more wipes to trash and the other two bosses.
    The Arum Vale experience:

    START
    Tank runs ahead, over pulls, wipe.
    Tank is more careful, Healer gets yeeted by a toad, over pull and A. Desperate struggle or B. Wipe.
    First boss (when you get to it) is a breeze.
    Repeat the first two steps and in the case of Morbols, oops Bad Breath.

    No one's wiping to Coin Counter unless the healer is literally not paying attention or asleep.
    (3)

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