so if i'm getting this rework right, we do the majority of our building with a trait, but what level is it active? when do we start to generate blood? does bloodspiller generate 500mp/5 blood? does unleash generate 500/5?
does the perk cause us to still regain mana via natural regeneration ticks? or do we no longer regen mana passively like old DRK?
does blood trance replace blood weapon via a trait acquired at another level, or is it just a completely different thing?
(blood weapon is iconic to DRK so ppl might not like it being renamed)
is stalwart still a lv 72 skill? because current stalwart restores 600 and 20 blood, so you've effectively nerfed it. unless you mean that it gains 500/10 in addition to the passive 500/5 from the blood mastery, for a total of 1000mp and 15 blood? or would it stack with the original values of 600/20, meaning that stalwart restores 1100/25?
why not just make abyssal drain 400 potency on target, and 50% less on surrounding enemies? seems to be worded a little weird there.
does delirium give us 2 stacks per charge, meaning we get 4 overall free uses every 45 seconds?
also I don't think many people (myself included) would like out 1-2-3 to feel as if it has no impact (even though under your model it gives 1500mp/15 blood per combo). maybe have syphon and soul eater be unchanged? so you get 2100mp/35? (500/5 from hard slash, 1100/5 from siphon, 500/25 from Souleater) if our 1-2-3 doesnt thematically do what it used to, at that point just replace it with power slash combo, since it had a cooler animation :P
the salted and CnS ideas are pretty nice, as well as quietus, but does the quietus stack with your trait, meaning it restores 1000mp and 5 blood, despire using 50 blood to activate?
also not sure about blackest night being a guaranteed crit, because you're already gonna be throwing out way more bloodspillers under your version.
a bit of clarity would be nice [: