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  1. #1
    Player
    Dtrip19's Avatar
    Join Date
    Apr 2019
    Posts
    13
    Character
    M'aishiq Pheing
    World
    Famfrit
    Main Class
    Dark Knight Lv 80

    A more realistic, simple set of DRK changes

    A shorter list of changes that are intended to go along with current DRK/tank design overall while also creating an identity for DRK out of what we have now. The idea is for SE to be able to implement these changes without having to completely double back on the direction they took the class in, which will hopefully make these changes more approachable for the player base and more likely to be actually implemented in the game.

    Blood Mastery (Added Trait) – Hitting an enemy with a weaponskill or spell restores 500 MP and 5 Blood

    Blood Trance (Previously Blood Weapon) – Gives 5 stacks of Blood Trance that last for 15 seconds. Upon executing a weaponskill or spell that hits an enemy, consumes a stack to double all MP and Blood gained. Cooldown: 60 seconds

    Abyssal Drain (Changed) – Deals damage to the target and all nearby targets with a potency of 200. If Abyssal Drain hits only one target, its potency is increased to 400. Additional effect: restores HP equal to damage dealt. Cost: 3000 MP Cooldown: 5 seconds.

    The Blackest Night (Changed) – Dark Arts now guarantees direct critical damage if used to cast Edge of Shadow.

    Quietus (Changed) – Restores 500 additional MP if it hits an enemy

    Stalwart Soul (Changed) – Restores 500 additional MP and 10 Blood if it hits an enemy

    Salted Earth (Changed) – Restores 5 Blood each time it deals damage

    Carve and Spit (Changed) – Now restores 1000 MP

    Delirium (Changed) – Gives two stacks of Delirium that last 10 seconds. Bloodspiller and Quietus cost no Blood and consume one stack of Delirium when used. Cooldown: 45 seconds, Max Charges: 2

    Syphon Strike (Changed) - No longer restores additional MP when used.

    Soul Eater (Changed) - No longer restores additional Blood when used.
    (1)
    Last edited by Dtrip19; 08-07-2020 at 10:19 AM.

  2. #2
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    186
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    so if i'm getting this rework right, we do the majority of our building with a trait, but what level is it active? when do we start to generate blood? does bloodspiller generate 500mp/5 blood? does unleash generate 500/5?

    does the perk cause us to still regain mana via natural regeneration ticks? or do we no longer regen mana passively like old DRK?

    does blood trance replace blood weapon via a trait acquired at another level, or is it just a completely different thing?
    (blood weapon is iconic to DRK so ppl might not like it being renamed)

    is stalwart still a lv 72 skill? because current stalwart restores 600 and 20 blood, so you've effectively nerfed it. unless you mean that it gains 500/10 in addition to the passive 500/5 from the blood mastery, for a total of 1000mp and 15 blood? or would it stack with the original values of 600/20, meaning that stalwart restores 1100/25?

    why not just make abyssal drain 400 potency on target, and 50% less on surrounding enemies? seems to be worded a little weird there.

    does delirium give us 2 stacks per charge, meaning we get 4 overall free uses every 45 seconds?

    also I don't think many people (myself included) would like out 1-2-3 to feel as if it has no impact (even though under your model it gives 1500mp/15 blood per combo). maybe have syphon and soul eater be unchanged? so you get 2100mp/35? (500/5 from hard slash, 1100/5 from siphon, 500/25 from Souleater) if our 1-2-3 doesnt thematically do what it used to, at that point just replace it with power slash combo, since it had a cooler animation :P

    the salted and CnS ideas are pretty nice, as well as quietus, but does the quietus stack with your trait, meaning it restores 1000mp and 5 blood, despire using 50 blood to activate?

    also not sure about blackest night being a guaranteed crit, because you're already gonna be throwing out way more bloodspillers under your version.

    a bit of clarity would be nice [:
    (2)
    Last edited by bundythenoob; 08-08-2020 at 06:09 AM.

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