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  1. #1
    Player
    LeonardoRozsas's Avatar
    Join Date
    Aug 2020
    Location
    The blue mage city Uldah
    Posts
    34
    Character
    Leonardo Rozsas
    World
    Behemoth
    Main Class
    Blue Mage Lv 70
    Right now i had an incredible idea, i will call it as blue magic creation.
    And it would be an amazing system to make our own spells, yes custom spells.
    Like you could make the element of your choice, then melee or ranged(of course ranged would have less power or higher cast time) then we could choose high potency at the cost of spell cast or choose instant cast but lower potency spell, and maybe even add a debuff to the enemy of your choice, all this using an amount of possible points to distribute among the attributes of your spell.
    Example, 5 points to spend in your spell, having a debuff would use 1 point or if you choose no debuff and more power spend 2 points for increased potency, i will trust the rest with yoshida-san, but then we choose which skill effect(appearance/glamour for spell) we want, for example i will make all points in potency leaving no debuff and high cast time and giving to it the charybridis(behemoth meteor) appearance.
    Leave here what do you think of this new idea.
    (0)
    Last edited by LeonardoRozsas; 09-20-2020 at 11:44 PM.

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Isn't BLU magic all about copying a monster abilities?
    Having custom spells might work better for another limited job, one that's built from the ground up to work with that.
    (1)

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Isn't BLU magic all about copying a monster abilities?
    Having custom spells might work better for another limited job, one that's built from the ground up to work with that.
    Decent idea for a puppetmaster limited job, building customized mammets with specially designed skills.
    (1)

  4. #4
    Player
    LeonardoRozsas's Avatar
    Join Date
    Aug 2020
    Location
    The blue mage city Uldah
    Posts
    34
    Character
    Leonardo Rozsas
    World
    Behemoth
    Main Class
    Blue Mage Lv 70
    Well i dont even know if the community managers actually read those post and even more if they actually show this to the developers, im just dreaming here because it's been so long since we got a blue mage update, and most of the ppl i play with only do all content once so not having anything new forces me to do it over and over again with new blue mages or players that don't have it unlocked, if we got any of the suggestions i gave it would certainly increase the lifespan of the job, specially the pvp or deep dungeons
    (1)

  5. #5
    Player
    LeonardoRozsas's Avatar
    Join Date
    Aug 2020
    Location
    The blue mage city Uldah
    Posts
    34
    Character
    Leonardo Rozsas
    World
    Behemoth
    Main Class
    Blue Mage Lv 70
    OMG yoshida we love you, just in time for that blue mage update, i know we should have this update sooner but pandemic =/
    It was exactly as i expected, increasing only to 70 otherwise it would be a lot of content, more than we have time to do with the new raids and relic, a gradually increasing update is perfect.
    And i really hope we get some kind of love this time be it with blue mage pvp for fun or making a full party of blue mages to go palace/heaven on high that way solo players that made with other jobs to last floor wont complain that their title have no value, and of course we need a shiny weapon this time, an ultima staff would be amazing, just saying...
    (1)

  6. #6
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Personally, I hope we can get Reraise and it allows us to Raise ourselves without Brush with Death so we can Final Sting a boss twice. With the caveat being that to get it you have to beat the Unending Coil of Bahamut.
    (1)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  7. #7
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I’m fine with just having access to savage for BLU. It needs a hell of a lot to work cleanly for ultimate, mostly on the healing and tanking sides.
    (2)

  8. #8
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    It'd be nice if Tank Mimicry reduces the cost of MP for Diamondback and took away the damage penalty for Mighty Guard. Even counter damage from Ice Spikes and Veil of the Whorl are affected, which is just sad because the players who would use it the most are Tanks. Oh, and Cactguard allowing us to target ourselves.
    (1)
    Like to play Dungeons & Dragons? Learn to make your favorite FFXIV Job in 5e by visiting the Fun Characters Builds 5e blog.

  9. #9
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Leidolf View Post
    It'd be nice if Tank Mimicry reduces the cost of MP for Diamondback and took away the damage penalty for Mighty Guard. Even counter damage from Ice Spikes and Veil of the Whorl are affected, which is just sad because the players who would use it the most are Tanks. Oh, and Cactguard allowing us to target ourselves.
    This. Mighty Guard doesnt need to have a 75% damage dealt reduction, it was never that much on any tank stance when they did alter your defense and enmity gain. 30 down/25 up with enmity gain is fair if you ask me. But my god, when you try to do the carnival and find out you accidently popped mighty guard, and thats why the fight is taking an eternity? crazy Id even be ok with the higher damage penalty if it raised your maximum HP like the old warrior tank stance did. Auto life would be really nice addition, even if it didnt remove the death penalty from using final sting/self destruct, as it would make transfusion more attractive of an ability.
    (1)
    Last edited by ADVSS; 10-12-2020 at 08:09 PM.

  10. #10
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    511
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Tank BLU really needs some QoL for tanks, especially for tank swaps. Right now the OT needs to cast MG, then Frog Legs and possible White Wind for a "smooth" tank swap, it's 2-3 cast bars where normal tanks can do it within double weaving.

    Tank Mimicry should make the tank needed spells like MG, FL, Cactguard etc. instant cast along with the physical type spells. And devour should give a stacking HP boost if you're in the tank Mimicry stance.
    (1)

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