Quote Originally Posted by bundythenoob View Post
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I get that the posters are passionate, just don't expect the reader to share in the same enthusiasm, when they see the 100th DRK rework thread (hyperbolic) on the forums. It's understandable that it's impossible to keep everyone happy, and ShB DRK isn't it's finest iteration to date. But too many of the same threads, saying the same thing, can leave readers in a constant state of eye rolling.

I'm by no means impressed with tanking in 5.0. I am happy old stances and aggro combo are gone, it felt only WAR gained any benefits, while PLD and DRK got shafted if and when they needed to use em, which shouldn't have been a thing in the first place when playing your job.

As a PLD main since beginning of HW, I have a strong ideal that balance must be adhered to when devs design the jobs, because no job should be left out. It doesn't mean devs should have gutted jobs in that pursuit, but balanced be damned is a burning train wreck waiting to happen and would leave some job unplayable. Personally I'm more on the boat of encounter design needs to be improved upon by SE that gives tanks more to compensate what's been removed instead of designing fancy orchestrated fights that cater to DPS.

I'll be honest, the biggest decline to combat has been due to casuals complaining jobs/ fights are too difficult instead of putting the effort in, and SE listen to them. Sooner SE stop listening to them sooner the game can "return to form."