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  1. #1
    Player
    Dtrip19's Avatar
    Join Date
    Apr 2019
    Posts
    13
    Character
    M'aishiq Pheing
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    The people who ask for DRK to be restored to it StB version, or at least something similar, are the people who, like me, didn't care that DRK was "low on the tier list". We played it because it was fun, especially so in dungeons. Nothing compares to how powerful a StB DRK was when chaining together abyssal drains and quietus during blood weapon while surrounded by 8 or more enemies. You healed so much that your healer barely ever had to look at you and did as much if not more damage than a scaredy cat tank who sat in tank stance against large pulls. It was the best. The only reason people play DRK now is because it's a near identical copy of WAR except its just better (and because cool swords). I plan on posting are more "realostic" rework sometime in the near future, something that doesn't stray so far from current tank design to appeal to people who apparently only think about tanks by how they appear on a tier list as opposed to how fun they are to play.
    (1)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Dtrip19 View Post
    The only reason people play DRK now is because it's a near identical copy of WAR except its just better (and because cool swords). I plan on posting are more "realostic" rework sometime in the near future, something that doesn't stray so far from current tank design to appeal to people who apparently only think about tanks by how they appear on a tier list as opposed to how fun they are to play.
    Speaking down to people like this because they disagree with you is not going to magically make them agree with you. There are also a lot of assumptions laced throughout on why people may like the newer incarnation and/or not agree with your proposed rework.

    "Fun" is subjective and just because you have decided that your ideas are "fun", that doesn't make it absolutely so. A number of people's responses on why they didn't agree were based around them not thinking the ideas seemed "fun", so it's not like everyone disagreeing with you is blinded by an obsession with "tiers" and "performance".
    Also performance does indeed matter because it can be measured and tracked, and time after time it has been shown that under-performing tends to convey in players a sense of being "less fun" while over-performing tends to convey a sense of being "more fun". You yourself even exhibit this exact trend with the statement you made about how powerful StB DRK was with spamming AD and Quietus during Blood Weapon. You use an example of over-powered performance as an arguing point for how it is more "fun" and then decry when others mention performance. Maybe that aspect of performance that they are bringing up is "fun" to them?

    Bringing up performance when talking about game-play design is entirely warranted as they are intrinsically linked and go hand in hand.
    (3)