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  1. #1
    Player
    Dtrip19's Avatar
    Join Date
    Apr 2019
    Posts
    13
    Character
    M'aishiq Pheing
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by dangadget View Post
    You lost me with the return of Dark Arts spam
    I can already tell you didn't actually read my post, which is why i specifically asked people to read the whole thing before jumping to conclusions and leaving non- constructive responses like this.

    Had you taken the time to read and understand the rework, you'd have realized that DRK's mp generation has been slowed down significantly by roughly 33% of what it was in Stormblood. Not only that, but blood weapon would no longer reduce your GCD by 15%, ensuring that the pace of the job is kept under control so it doesn't feel spammy. In stormblood, you could generate enough MP to cast dark arts/tbn 9-10 times a minute, as well as having to use delirium every 90 seconds to generate a burst of MP, which then had to be burned, which would also extend blood weapon forcing you to keep your lower CGD for longer. Overall it just sucked. With this rework you'd have enough MP to cast only 7-8 dark arts/tbn's a minute (if no MP is spent on abyssal drain at all), no delirium bs, and a slow, consistent GCD the whole time. In other words, the job would feel nowhere near spammy, and actually every usage of dark arts would feel impactful and satisfying because the effects have been amplified to compensate for their reduced frequency.
    (0)

  2. #2
    Player
    dangadget's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Lysander Deschaine
    World
    Coeurl
    Main Class
    Miner Lv 80
    You misunderstand.
    I did read that, but the fact of the matter is that I never cared for Dark Arts in any of it's incarnations, so that's automatically a thumbs down IMO, but others may obviously disagree.
    (1)