Quote Originally Posted by dangadget View Post
You lost me with the return of Dark Arts spam
I can already tell you didn't actually read my post, which is why i specifically asked people to read the whole thing before jumping to conclusions and leaving non- constructive responses like this.

Had you taken the time to read and understand the rework, you'd have realized that DRK's mp generation has been slowed down significantly by roughly 33% of what it was in Stormblood. Not only that, but blood weapon would no longer reduce your GCD by 15%, ensuring that the pace of the job is kept under control so it doesn't feel spammy. In stormblood, you could generate enough MP to cast dark arts/tbn 9-10 times a minute, as well as having to use delirium every 90 seconds to generate a burst of MP, which then had to be burned, which would also extend blood weapon forcing you to keep your lower CGD for longer. Overall it just sucked. With this rework you'd have enough MP to cast only 7-8 dark arts/tbn's a minute (if no MP is spent on abyssal drain at all), no delirium bs, and a slow, consistent GCD the whole time. In other words, the job would feel nowhere near spammy, and actually every usage of dark arts would feel impactful and satisfying because the effects have been amplified to compensate for their reduced frequency.