Quote Originally Posted by MintnHoney View Post
Conversely, none of those situations are possible anymore at all, because Bole (and, in fact, the rest of the cards) can no longer function in a way that make a significant difference for critical moments. Which is part of the class fantasy: being able to take critical moments and "manipulate fate" to work around the undesirable outcome.
Now, AST must either power through with healing (yay, bad habits!), or (though it's usually "and") they have to stay the course and hope someone else finds a way. They now have a significantly more passive role, in direct contrast to their unusually high APM potential (which is why many ASTs used to find themselves not even bothering).

To that end, I would say a majority of AST players, who miss the old cards, myself included, typically enjoyed having the ability to significantly manipulate/alter battle situations in the moment, which is completely lost on a system of only being able to keep up a constant slow burn (made even slower when you're not working with the tippy topiest of the top players, in only the endiest of end-game raids).

I do agree that TP regen was not truly a big thing for the cards, but, truthfully, it wasn't really much of a thing at all (hence the removal of TP requirements from actions). To that end, that same majority of AST players sought a suitable replacement for the card itself, rather than the whole deck.
Fully agree.
Actually, although the flavour of each card (Minor Arcana included) did have an importance for me, personally what I miss the most in AST now is Royal Road. I loved the card set-up it allowed, compared to the card-spitting machine we can be with Sleeve Draw now. If we just had Royal Road back, I'd be quite happy, even if all cards have the same effect.