Quote Originally Posted by Nhala_Levee View Post
Jesus girl you ever played AST?... dmg boost is the only thing that a party need? We talking about the same game? Final Fantasy 14? Defense and survivability far overpriority than dps as even mp regen as you cant do anything without mp or without life. Maybe in atom savage raids (what is meaningles even they existence) its works but in any other raid damage boost is simply useless. Dont have meaning for its existence in any way. AST always was an utility support healer, not a dps. And it was perfect in it. I saved whole groups even in roulette raids with an aoe bole card and keep up the aoe crit card for places where needs fast short burst in mechanic. Need to know the bosses and they mechanics to adapt with ast to it. Not easy, yes, for me needed years to learn all but then i already knew what use where. Even spire... when the bards and mchs depleted they tp in seconds in aoe burst. Now the cards not even worth to waste time with them. The boost they gives are worthless even in savage raids cause too small and too overcomplicatedly rng. If they dont want unique char then simply copy holy paladin from wow or druid. This is my point of viev and as i could used ast in every situation perfectly well, i wont change my mind for anything.
As much I want the old cards back as the next person, this is a bit of stretch.

Spire was very much useless and honestly removing TP was for the better.

The real reason that AST's cards were a problem is that there was damage card mixed in with utility cards. You're right that damage mostly related to raiding and high end content.

But unfortunately this made it difficult for them to balance, as people would beg for the Balance card constantly.

What they should have done is made all the cars utlity based and keep Divination. There would be no best card as random utlity is subjective to the raid, but damage buffs? That is.

Keeping Divination with the old card system probably would have been a better way to marry the two systems (probably kinks to work out).

But to say that damage buffs aren't important to AST is kinda wrong. SE wanting to balance out the cards isn't wrong in itself. They just went about it the wrong way. It wasn't the system, it was divide between what they can do and what thay provided for the party.