Quote Originally Posted by Gemina View Post
Lack of creativity is what has caused issues for AST in the first place. Instead of creating a true third healer, they decided to make AST a job that could fill in for whatever the group needed. Since this was done poorly, AST were left in the dust for prog raid content. In order to get more players to use AST, they once again showed a lack of creativity and just overtuned it to the stratosphere.

No, no. If you want use creativity as your angle, then I would trace it all the way back to the roots. Players have always shown an exceptional amount of creativity in mmos, and because most follow the path of least resistance; if there is an exploit to be found, they will find it. Yet, AST card mechanic remained, and basically remains the same: Draw the right three cards in order to boost everyone's damage. Any, and I do mean any utility from the cards other than DMG boosts was not desired by your party members. If your fishing resulted in something other than the Balance, then you use it if the situation warrants it, and if not then you just used minor arcana instead. Another broken ability back then because you did not always need the heal.

I am also not sure what you're talking about with each card having three different effects. Each card had one effect that could be augmented three different ways, but those augments were the same for every card: 50%potency+AoE, 200% duration, or 150% potency iirc. From those, you would always aim to get the AoE, despite how nice the other ones were.
Jesus girl you ever played AST?... dmg boost is the only thing that a party need? We talking about the same game? Final Fantasy 14? Defense and survivability far overpriority than dps as even mp regen as you cant do anything without mp or without life. Maybe in atom savage raids (what is meaningles even they existence) its works but in any other raid damage boost is simply useless. Dont have meaning for its existence in any way. AST always was an utility support healer, not a dps. And it was perfect in it. I saved whole groups even in roulette raids with an aoe bole card and keep up the aoe crit card for places where needs fast short burst in mechanic. Need to know the bosses and they mechanics to adapt with ast to it. Not easy, yes, for me needed years to learn all but then i already knew what use where. Even spire... when the bards and mchs depleted they tp in seconds in aoe burst. Now the cards not even worth to waste time with them. The boost they gives are worthless even in savage raids cause too small and too overcomplicatedly rng. If they dont want unique char then simply copy holy paladin from wow or druid. This is my point of viev and as i could used ast in every situation perfectly well, i wont change my mind for anything.