Quote Originally Posted by Nhala_Levee View Post
Jesus girl you ever played AST?... dmg boost is the only thing that a party need? We talking about the same game? Final Fantasy 14? Defense and survivability far overpriority than dps as even mp regen as you cant do anything without mp or without life. Maybe in atom savage raids (what is meaningles even they existence) its works but in any other raid damage boost is simply useless. Dont have meaning for its existence in any way. AST always was an utility support healer, not a dps. And it was perfect in it. I saved whole groups even in roulette raids with an aoe bole card and keep up the aoe crit card for places where needs fast short burst in mechanic. Need to know the bosses and they mechanics to adapt with ast to it. Not easy, yes, for me needed years to learn all but then i already knew what use where. Even spire... when the bards and mchs depleted they tp in seconds in aoe burst. Now the cards not even worth to waste time with them. The boost they gives are worthless even in savage raids cause too small and too overcomplicatedly rng. If they dont want unique char then simply copy holy paladin from wow or druid. This is my point of viev and as i could used ast in every situation perfectly well, i wont change my mind for anything.
You are stretching the old cards value by a large amount. "TP regen for AoE burst" wasn't a thing, as it was used un dungeons and people had Tactician / Goad / Motivation if needed (because they are reliable) rather than hoping for a Spire. And as I said, it was for dungeons, TP regen would be enough in between packs of trash.

So yes, DMG was the most valuable, and "defense and survivability" are nothing relevant for the card system when you had shields / collective unconscious / a co healer / party mitigation that you knew would be available. You couldn't hope for a Bole to save anyone. Yes I'm sure someone has a story about that one time they saved a situation thanks to a Bole, but it isn't needed thanks to all the mitigation we have now.

Arguably, I think people miss Royal Road, the old Minor Arcana, Arrow and perhaps the occasional Ewer (but MP regen could have been easily fixed otherwise, and it seems to be coming at last in 5.3). Spear was valuable when Crit was interesting in the Crit meta we had, but they nerfed it so that this kind of buff isn't that valuable anymore.
But yes, DMG buff were what made AST so desirable and OP in the first place. As its healing was on par/better than WHM's own healing.