Would you then say that perhaps the solution lies in restricting ilevel syncing to a more engaging level?
Would you then say that perhaps the solution lies in restricting ilevel syncing to a more engaging level?
Likely, the issue is the iLevel gap and that even synched, the endgame gear is a mite too powerful for the instances.
The devs seemed to be aware of this as certain dungeosn's max ilevels are lower than that of the expansion, particularly in the case of dungeons like Aumarot, Ala Mhigo and ARF, applying a similar lower max iLevel tothe raids of changing the iLevel system to account for stat inflation would likely be good solution, not just for CT but also MSQ roulette
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.