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  1. #1
    Player
    Darel's Avatar
    Join Date
    Apr 2020
    Posts
    2
    Character
    Darel Vanyar
    World
    Zodiark
    Main Class
    Blue Mage Lv 60

    Alliance Roulette desperately needs a split

    I dont think much is needed to be said here. With the upcoming 5.3 and the fact that Crystal Tower raids are gonna become story mandatory those 3 should be merged and splited into a whole new alliance. The influx of new players, those who force ARR to pop and pure RNG itself is making the roulette become "ARR roulette over and over and over and over and again". HW's raids? Havent seen those in months. SB? Popped a couple times due to the Moogle Event, prior to that I spent almost a whole year without getting it. Isnt the purpose of the roulette to reward players for being able to set you possibly everywhere, not just in ARR raids? The same way Praetorium has its own roulette those three ARR raids should have its own separate one.

    Make the roulette be something else than tedious, please, i've been avoiding it like hell cause every single god forsaken time I've gone there it's been LotA, Syrcus or the Wiping World of Darkness.
    (9)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I'm having a little trouble following your suggestion.
    Are you saying you'd like two roulettes then? 1 for crystal tower raids and 1 for everything else?
    Or are you requesting they remove the now story mandatory raids from the roulette?

    Either way, I agree. It's sad that the roulette is so completely dominated by just three raids.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,160
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    I don't think we need ARR raids in their own roulette.

    We just need the roulette's min iLv to be the iLv requirement of the highest raid you have available on your current job so that people can't force a CT raid every time they queue.
    (11)

  4. #4
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rongway View Post
    I don't think we need ARR raids in their own roulette.

    We just need the roulette's min iLv to be the iLv requirement of the highest raid you have available on your current job so that people can't force a CT raid every time they queue.
    THIS or each tier gets its own roulett. Im totally fine with random, im not fine with random being 99% lv 50 which locks me from more and more skills...
    (1)

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Kuroka View Post
    THIS or each tier gets its own roulett. Im totally fine with random, im not fine with random being 99% lv 50 which locks me from more and more skills...
    I feel like each series of ARs getting a roulette to themselves might be a bit too much,and in fact might go against the grain with how the roulettes are designed and might compel the players to attempt to do them all,which is great for those queuing for the others, but not somuch for those that want time to do anything other than roulettes (which is likely why the 50-70 dungeons are consolidated into one, to prevent people spending their day on multiple roulettes).

    With that said a separate roulette for those that are made mandatory for the MSQ does seem warranted, and would open up the doors for if more raid series like Shadow of Mhach or maybe Return to Ivalice are added to the MSQ (YoHRa is very unlikely)
    (1)

  6. #6
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rongway View Post
    We just need the roulette's min iLv to be the iLv requirement of the highest raid you have available on your current job so that people can't force a CT raid every time they queue.
    Yes. This has been suggested a few times, so it's clearly not that far-fetched.

    I personally don't get why people want Crystal Tower raids so bad. Sure they're 'faster' for people who just want the rewards at the end, but it's so boring. They weren't boring when they were added because mechanics actually mattered. If they adjusted the ilevel scaling so you couldn't just brute force your way through it, it would be more fun and people would probably try to cheese to get it less, but people get mad and tell you to just make a min ilevel PF whenever that gets mentioned. So adjusting the required ilevel for the roulette itself would be easier.
    (0)

  7. #7
    Player
    Machka's Avatar
    Join Date
    Dec 2015
    Location
    Hi it's me, your brother.
    Posts
    63
    Character
    Machka Gikkingen
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Doozer View Post

    I personally don't get why people want Crystal Tower raids so bad. Sure they're 'faster' for people who just want the rewards at the end, but
    There is the answer you're looking for. If people are doing a daily roulette then chances are they'd prefer to get it done with as quickly as possible so they can go on and do whatever else they had wanted to spend their time doing. So it makes perfect sense people would prefer getting CT over a raid that potentially takes longer.

    Yeah that kinda sucks for people hoping to get something else in the roulette, but at the end of the day these roulettes are made to help fill parties for people trying to run specific instances. The roulette rewards are for people willing to fill in 'wherever is needed most', and oftentimes that just happens to be Crystal Tower. Anyone who wants to run a different set of alliance raids can just queue up for them specifically.
    (0)

  8. #8
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Machka View Post
    There is the answer you're looking for. If people are doing a daily roulette then chances are they'd prefer to get it done with as quickly as possible so they can go on and do whatever else they had wanted to spend their time doing. So it makes perfect sense people would prefer getting CT over a raid that potentially takes longer.

    Yeah that kinda sucks for people hoping to get something else in the roulette, but at the end of the day these roulettes are made to help fill parties for people trying to run specific instances. The roulette rewards are for people willing to fill in 'wherever is needed most', and oftentimes that just happens to be Crystal Tower. Anyone who wants to run a different set of alliance raids can just queue up for them specifically.
    BORRRRRRRRRRRRRRRRRRRRRRRRRRRRRRIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIING!!!
    (0)

  9. #9
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Machka View Post
    There is the answer you're looking for.
    I mean, you can cut off the last part of what I said to make it easier to have something to respond to, but the rest matters too:

    Quote Originally Posted by Doozer View Post
    I personally don't get why people want Crystal Tower raids so bad. Sure they're 'faster' for people who just want the rewards at the end, but it's so boring.
    I don't understand how someone can do something that's incredibly boring just because it's faster. You get the same rewards no matter what you do, so why not do something enjoyable instead of something where you can barely do a single combo before the fight is over. I play certain parts of the game because I like playing them, not because they're fast. So that's why I don't get it. I know they do it because it's faster, I even said that in my post, I acknowledged that I know why they do it, but I don't know why they do it if it's so painfully boring.

    I'd rather get Copied Factory for my roulette than Labyrinth of the Ancients because I actually get to play the game instead of just hit two buttons and have no risk of dying whatsoever.

    Quote Originally Posted by Machka View Post
    The roulette rewards are for people willing to fill in 'wherever is needed most', and oftentimes that just happens to be Crystal Tower.
    I guess that's why I get CT raids so much with no new player bonus and seeing people re-equip gear right as it starts, huh.
    (2)

  10. #10
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Doozer View Post
    I don't understand how someone can do something that's incredibly boring just because it's faster. You get the same rewards no matter what you do, so why not do something enjoyable instead of something where you can barely do a single combo before the fight is over. I play certain parts of the game because I like playing them, not because they're fast. So that's why I don't get it. I know they do it because it's faster, I even said that in my post, I acknowledged that I know why they do it, but I don't know why they do it if it's so painfully boring.
    For one, not many people have that much time to begin with. Or they find the rest of the dungeons to be tedious, therefore fun isn't a concern there. And then there is the matter of people doing other rouelttes that they would also find tedious but cannot pass up the rewards (particularly in the case of MSQ roulette, and then there is the matter of doing 4 dungeon roulettes and Trials on top of those)

    All of these things add up, and its one reason why I find 4 AR rouelttes and counting to be overkill as mentioned in my last post,and also why I think it would be best done if those were mutually exclusive if they were to be added. Like you can do the CT roulettes, but that would lock you out of the rewards for the SoM, N:A, and RTI roulette until the next day (and even THAT has its own issues particularly for queues for SoM,the rest at least have incentives being ease of difficulty and MSQ gating for CT, Relic-gating for Ivalice and just bettering endgame gear for N:A, and the latter two will lose those qualities by next xpac),lest people find themselves thinking that they have to spend half their day at least on rouelttes to get exp or tomes efficiently.

    Which brings us to the root of the issues, CT is too efficient for the roulette. You don't have to learn mechanics, you don't risk wiping (unless Tanks pulled the Atomos too early and 2/3rdsof the raid on on the same platform) and you can get it down in 20 mins with minimal effort. And you don't even have to coordinate most of the time. All due to the iLevel gap (WoD doesn't have these issues to that extent AFAIK, but its still easier compared to fighting Ozma and TGC)
    (0)
    Last edited by Morningstar1337; 08-06-2020 at 03:12 AM.

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