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  1. #1
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Vahlnir View Post
    They did give me that instanced housing feel in The Firmament whenever I started doing the post restoration quests. I think it's a possibility. Unlikely, but still possible.
    I am hoping so for the same reasons, I can see them doing that. It would be amazing if they did so that anyone who wants a house can have one. I guess we'll have to wait and see though.
    (0)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    My personal opinion is that there's no way to "improve" the current system without an overhaul or addition of a different system.
    Raffles and waiting lists are bandaids to a problem that amounts to a lack of control when it comes to a feature designed around the idea of player expression.

    My money-is-no-object, ideal version of housing would be something like, honestly kind of like the ishgardian restoration now that I think about it, but less server-based and more fc based. With a Hub housing area that takes the place of the giant apartment building, player houses that can be added dynamically as needed, and a progression-based philosophy with interacting with the ward (not just decorate and done)

    So 1, you need an FC to participate (in this system at least)
    2, this is an instanced system (one housing instance system per fc, browse fc wards through a directory I guess.)
    and 3, you would not be able to participate in the current system AND this system, but this system would probably allow you to have alts with houses.

    The hub:
    It should cost a pretty penny (I would say more than a top tier large house), and maybe a truckload of fc credits to be able to enter the system, but when you do, you get a sizeable chunk of land where you can place a small house (with a workshop behind it with airships and subs visible).

    This is where the process of getting your members their houses starts. The hub area can be built up by depositing materials that can be crafted or bought with gc seals/tomes. (basically play the game and get rewarded with tangible rewards) Upgrading the hub area will alternate increasing workshop size/effeciency, increasing garden size limit/efficiency, house size (From small, to medium, to mansion, to GIGAMANSION making it be the centerpiece of the ward), and (if your FC meets the roster check) opening up the ability to clear away some rubble/brush/stone/what-have-you that is surrounding the hub area so that you can unlock additional, personal, housing plots for the members of the FC.

    Maybe have some furnature that can only be used in hub houses like the aetherial wheel, the fc chests and some other buff-giving items so that people will frequent the main building for utility purposes more than just "hey that's some decoration, ok time to go afk elsewhere"

    Land unlocking events:
    When you get the ability to unlock a plot you will need X amount of people to start "clearing" the area. (Say, get 4 people together to start interacting with the spot, once everyone is ineracting with it, an obstruction is cleared. basically an immersive ready check)

    Once the initial clearing has finished an event will start in that area, moving non-participants outside the zone and locking participants inside (think a dungeon wall). This event can be anywhere from a simple guild-hest or FATE level monster encounter where you have to clear a simple monster kill threshold to deem the area safe, to a treasure dungeon boss / eureka NM level of difficulty boss, to something silly like the valentione's event moogle matching game.

    Once the event is cleared, a cutscene will play where the FC mammets will rush in and hastilly clear out the remaining blockadges, revealing a fresh area for housing. (during this cutscene the participants will be teleported safely outside the area to avoid any issues with getting stuck, and nonparticipants will see the mammets rushing in and creating a huge dust cloud while the plot(s) load in).

    I don't really care how many plots this event would open up lol. It could be one event per plot or per small neighborhood (for this system to work the map has to be fairly modular, so clustering houses into neat neighborhoods is advisable), or it could scale on difficulty where easy kill x of y events would unlock one house, puzzle events could unlock a small cluster, and big bads could unlock the neighborhood, and just have the game pick at (semi) random which unlock severity you'll get. (no wait I like this one. It adds some spice!)


    Player houses:
    All plots identically sized, can be invested in to progress from small to mansion. (I'd say the yard will grow with the house by clearing some decorative rubble/shrubery/stonework/etc instead of having the decoratable lawnspace shrink as your house grows) Progression line will be cheaper than the hub house, but still pretty costly to give people something to work towards.

    Considering population:
    This FC ward would probably have to be broken up into separate wards or loading sections to be playable. (god, FCs can be huge) Something like, what, 8 wards (with 8 subdivisions), with 32 housing slots in each? I mean already that's a lot of houses compared to what we have now.. (NO! PIE IN THE SKY! AIN'T NOTHIN' HOLDING ME BACK) I think that should probably be acceptably navigatable through aethernet shards and loading lines at the east (next ward), west (previous ward), north (hub and option to change to subdivision). Especially if we can name the subdivisions.. yeah...

    But that's like the biggest of the biggest FCs, I don't think most FCs would need that much space. I'm thinking of the average FC maybe needing 1 ward for everyone who are intent on progressing housing. The demo timer would still be a thing, and maybe you would get the option to... send the plot back to nature.. (to put it nicely) if you don't have enough active members to fill the plot. And since the houses would all have the same options for customization it would probably be really easy to just copy and paste the whole house, interior and all, into a new spot if someone wanted to move their house, so ward cleanup and reorganizing wouldn't be too bad of a hit if you happen to need to condense your population into fewer wards.



    Yeah Idk , I REALLY like the idea of being able to literally create a community with my FC and watching things grow as everyone expresses their creativity.


    My more down to earth idea for a better housing system is to modify the wards (more realistically, design new, but similar wards) so that every plot can potentially be the same size (aka, you can have a small, medium, or large house on any given plot, you just have to put down the chunk of money you can afford to get the size house you want), so we get rid of the damn hoarded small house shuffle scramble. (People buying small houses, not because they want that house to decorate, but so they can bypass the purchase timer and FC restriction when new wards open up with larger, more desireable, plots are available) And invest in some of that sweet sweet dynamic server scaling technology that a bunch of other games use for similar systems, so that when one ward fills a new one opens up for purchase.

    Or or or, Sea of clouds housing! Where there are no neighborhoods, you've just got a plot of land (scaleable from small to mansion of course) on a floating rock somewhere out in the sky. It's just you. Probably have a directory to individual plots (searchable by name) at an airship dock. Would be able to change the ground texture to be grass, or snow, or sand, or whatever texture the devs allow us to have really, and no I didn't copy WildStar's housing in the sky™ design what are you talking about? Totally original pls do steal.
    (1)

  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    1) Indoor gardening plots which allow cross breeding. Maybe like 4 plant spaces in a square formation.

    2) Raise housing prices to cut the competition.

    3) Bigger apartments which cost the same as small houses.

    4) Allow alt characters to be added to the friends list so that they can be made tenants.
    (0)
    Graphics
    MSQ
    Viper

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Emotionally would love to drop a second dalamud on housing. (I've only two items in the game where I'm so dramatic :P, please don't read as I think the game is terrible or something- the game is very good and even in housing itself I think the objects are really nice, I just think the housing system itself was not a great choice for the style of game and sheer audience scale it caters to).

    Practically speaking I just want a system that enhances the current housing system AND allows for everyone to have a house that wants one and at the same time remove many chains of the current system and allowing a lot more creativity / freedom (by making wards a sort of physical PO box, but the interior and a magical personal exterior space being universally available to all players to something akin to Wild Star). I'd love to see more features and a more constant growth of the system with you as a sort of second character-lite, and I don't want to see anyone left out because they got the wrong type of content (no 'sorry ward users' or 'sorry FC / instanced users, can't have basement' or whatever).

    On a far more compromising level I think airships inspired by a node based system, where much of the decoration is just options over manual placement (level 2 highwind, slot 2 equipped with a furnace room and Ul'dah Syndicate decoration package), I think could also work really well without actually damaging current housing users (as I think giving current players, who enjoy the wards, the middle finger is not most optimal- here obviously ward users could enjoy both and those who only have one would get access to the missing features via the airship). Of course pure customize housing based airship would be very cool and I'm not arguing against that, but I meant a node based system would be a lot more memory friendly which also might come with the added benefit of being easy to quickly summon without frying the servers so they might give us a world map or something and I'd squeeee for that. As I love the FF world map vibe. For the slotting one might imagine some sRPG with homesteads, like Assassins Creed, or Skyrim where you've segments with options within, that sort of equipment slotting can reduce memory consumption (if you pick a style then it decorates for you, so you can customize but also doesn't take loads of server transfering to know what it needs to do, also might be a nice choice for those who want a fancy home but are terrible / not wanting to spend time decorating), vs more customize housing which needs many many slots, some creativity lol, and needs to remember the exact position of each one of those pieces (not just what but where).
    (1)
    Last edited by Shougun; 07-31-2020 at 09:38 AM.

  5. #5
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,002
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    EQ2's housing is perfect. You see a neighborhood, but there are multiple instances of the house/apartment when you click ont he door. SE always just says they can't do it cause of data load or code or something, so I've given up on getting a house.
    (0)

  6. #6
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    IMO the best solution to the people crying about not being able to get a house would be to release a new housing zone in sea of clouds where every house is instanced on its own little floating island as a majority of the complainers I see want their home in its own instanced little world with no neighbors.

    I also feel like Ishgard should be opened as a housing area as well but have a system based on crafting that requires players to actually build their home after earning a space to put it on. Then add that only contributions on your own server count for it because I'm tired of login queues caused by visitors essentially parking in my driveway... >.>
    (0)

  7. #7
    Player
    Kymeowma's Avatar
    Join Date
    Aug 2020
    Location
    Gridania
    Posts
    3
    Character
    Hououin Kymeowma
    World
    Famfrit
    Main Class
    Scholar Lv 71
    Quote Originally Posted by RitsukoSonoda View Post
    IMO the best solution to the people crying about not being able to get a house would be to release a new housing zone in sea of clouds where every house is instanced on its own little floating island as a majority of the complainers I see want their home in its own instanced little world with no neighbors.

    I also feel like Ishgard should be opened as a housing area as well but have a system based on crafting that requires players to actually build their home after earning a space to put it on. Then add that only contributions on your own server count for it because I'm tired of login queues caused by visitors essentially parking in my driveway... >.>
    The solution to people "Crying" about losing "Bidding" wars to bots. Is to add more wards, or more housing. I don't agree with the raffle system either, the RNG would just be ridiculous. They need to add more housing. That's all there is to it. I love the Neighbourhood feel to Residential areas so I wouldn't want instance only housing, just wouldn't feel right.

    It sucks though, wasting 4 days of your life trying to out click bots. Yeah, real fun. Nothing quite like spending sleepless nights in the hopes that MAYBE you might get it, only to watch a random person spawn in, click it and somehow get it before you.

    I agree with the last part though. The random people who join servers just to sit and AFK in places like Limsa 24/7 is just stupid..Famfrit has an issue with that lol. But doesn't really affect housing.
    (0)

  8. #8
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    The only thing that is going to fix the housing system is completely removing it and rebuilding it from the ground up.
    (0)

  9. #9
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    First let’s destroy all FC homes that are blatantly inactive since I saw literally hundreds of them with 1-3 members and share the same last name as their neighbor suspiciously. Or ya know just wait for the suspension to be up since Auto demolish hasn’t been active for 5 months and before that several more due to japan’s natural disasters like Earthquakes. When it’s up for a month then we can analyze
    (1)

  10. #10
    Player
    Kymeowma's Avatar
    Join Date
    Aug 2020
    Location
    Gridania
    Posts
    3
    Character
    Hououin Kymeowma
    World
    Famfrit
    Main Class
    Scholar Lv 71
    Quote Originally Posted by Jirah View Post
    First let’s destroy all FC homes that are blatantly inactive since I saw literally hundreds of them with 1-3 members and share the same last name as their neighbor suspiciously. Or ya know just wait for the suspension to be up since Auto demolish hasn’t been active for 5 months and before that several more due to japan’s natural disasters like Earthquakes. When it’s up for a month then we can analyze
    Was it not turned back on after the newest patch? I've seen three houses go up for sale in Famfrit today and last night, so I just assumed it was back on again.
    (0)

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