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  1. #51
    Player
    Vejj's Avatar
    Join Date
    Aug 2013
    Posts
    261
    Character
    Vedel Vao
    World
    Lich
    Main Class
    Fisher Lv 90
    I would really appreciate it if Square Enix would bring the defenders values like block, dodge or parry back into the game.

    Currently I feel forced to be a DPS class just like the healers. Actually they could do away with the classic Protection / Damage / Healer line up and give each class utilities to fill each role individually.
    (0)
    Last edited by Vejj; 08-30-2020 at 12:56 AM.

  2. #52
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vejj View Post
    I would really appreciate it if Square Enix would bring the defenders values like block, dodge or parry back into the game.
    I don't know how much I want RNG to factor into my mitigation...
    (1)

  3. #53
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,946
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ItMe View Post
    I don't know how much I want RNG to factor into my mitigation...
    I do and it's not at all, it simply doesn't work in this game. Damage always comes in predictable bursts, adding RNG mitigation into the mix completely throws off cooldown planning for the fight.
    (1)
    Last edited by Absurdity; 08-30-2020 at 01:51 AM.

  4. #54
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Vejj View Post
    I would really appreciate it if Square Enix would bring the defenders values like block, dodge or parry back into the game.
    For those to be viable, fights need to be designed very differently. Proc based mitigation works best with fights that have a constant mostly stable stream of incoming damage where the Law of Large Numbers can take effect. It does not work with the very spike heavy tank buster focused fight design of FFXIV.

    Currently I feel forced to be a DPS class just like the healers. Actually they could do away with the classic Protection / Damage / Healer line up and give each class utilities to fill each role individually.
    And then you end up with fights that are less mechanically complex and more based around dealing damage as fast as possible. The Trinity role division system actually allows fights to be more complex.
    (4)

  5. #55
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    For those to be viable, fights need to be designed very differently. Proc based mitigation works best with fights that have a constant mostly stable stream of incoming damage where the Law of Large Numbers can take effect. It does not work with the very spike heavy tank buster focused fight design of FFXIV.



    And then you end up with fights that are less mechanically complex and more based around dealing damage as fast as possible. The Trinity role division system actually allows fights to be more complex.
    Or worse, either forces a restrictive meta to be used in order to have the best chance of clearing content, or else required a homogenization of the jobs in such a way that you may as well just destroy any remaining identity. As limiting as the Trinity can sometimes feel, by distinctly separating the roles the way they do, SE doesn't paint themselves into a corner as far as encounter design goes. If they plan for always having 2 tanks, 2 healers and 4 dps, then they know there is a baseline they can operate from as far as encounter design goes.

    And to be fair, they've been doing well thus far. Earlier ShB stuff was perhaps a bit on the easy side, but Eden 5-8S and the last 4 EX fights have thrown a lot of mechanically interesting stuff at players.
    (0)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  6. #56
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,768
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Venur View Post
    Is there any tanks that feel like your playing a tank and not a DPS ?
    In XIV? Not really.

    Just go for whichever 'DPS + some mitigation skills' job has the aesthetic or apm flow that most clicks with you.

    If you're looking for the ability to clutch out a fight in a manner besides just dealing faintly more average dps over time, though... PLD will likely be the most obviously and iconically attractive, though WAR can produce about as much support over time at less cost to output.
    (0)

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