The other problem was that the dev team wasn't set up to work at home yet.
In Japan, it's rare for a company to allow its workers to work from home, so when everyone started social distancing in March and workplaces were shutting down, almost none of them were ready, versus BDO, whose developers are based in South Korea, and RuneScape, which is based in the UK.
Even worse, there were staff members that didn't have optimal work conditions at their homes, like computers that were worse then the ones they used at work and/or having subpar internet connectivity. Not to mention trying to work in a multi-generation home.
I am going to go with most content in this game is story driven and people don't want to spoil themselves on it. I would guess that is why the viewership numbers skyrocket during an ultimate as most people do not intend to actually fight it so they do not mind spoiling themselves to it via streams.
Lmao this is the most ignorant post. COVID happened and they have be transparent on why the content has lacked. Put the keyboard down ..


It's an interesting question. I definitely tend to watch content creators for the creators themselves rather than the exact games being played, so even though some FF14 creators are among my most watched on Twitch/YT I'll never specifically search for just FF14 on Twitch. And even on YT I'll generally stick to certain creators I like unless I have a very specific search that the people I follow haven't covered. In short, even though I do watch FF14 content and I do play a lot of the game, I don't really watch a lot of it.
As for why? I think others have kind of covered it. FF14's content release schedule is very front loaded. Unless you're looking right around patch time or if there's some sort of significant prog going on there isn't much generic, random entertaining content to watch. Even the most known FF14 content creators tend to shift away from FF14 into other game content in the interim periods. Also because a lot of the combat content is very formulaic and repetitive by nature you're not going to get a lot out of watching someone do their daily roulettes or weekly re-clears (unless you really like the creator themself and, in that case, you'd probably watch them regardless of whatever they were playing).
Currently Twitch lists FFXIV at 4.7k viewers. WoW is way ahead with 99.8k, Path of Exile at 10.4k, Old School Runescape at 11.4k, Elder Scrolls Online at 7.8k, Black Desert Online 4.6k, and Tibia at 10.8k. Most other MMOs are way below those viewership numbers.
FFXIV is actually one of the top MMOs to watch on Twitch.
I'd say it is less lack of things to collect and more lack of randomness in collection.And lastly I see a lot of people who stream mount farming, items to add to collections and so on. From that side FFXIV offers a lot of content, so I can't really understand why it's not fun to watch. Maybe we are just lacking a shiny collections tab, since we all know that the real endgame is glamour.
We do not lack for World Bosses. We have a fair number, but the rewards they give out are reliable and fixed. To get all of the rewards for the various FATE World Bosses you need to complete them with a Gold at most 5 times. Each expansion's S-rank hunts give out the same rewards and after a certain point you have all the hunt currency you need to get everything you want in the patch.Or maybe we lack world bosses and opportunities to get mounts and items outside of duty and rep.
The major factor is that FFXIV is far less random than most of its competitors. The "Surprise Factor," which is one of the main reasons people watch others play, is lower in FFXIV than most MMOs. No random PvP encounters, no super random rare loot drops, and most Extreme mounts are token based with RNG only reducing the number of completions needed. FFXI is more engaging to play than it is to watch.Mind that this thread is meant as a question, I'm not claiming that my points are the truth or anything, I just can't understand why FFXIV is not performing as it should from that particular perspective, since we have a LOT of players.
Yoshi-P actually said that they wanted to do another one but decided to hold off on it so that they could release it near the beginning of 6.0 so that it could serve better as leveling content. HoH seems to have suffered heavily by only covering 10 job levels. I would not be surprised if the next Deep dungeon covers level 70 to 90.Same thing with Deep dungeons. They are and have always been a boring snore that people did because it was an efficient way to level. Besides a small number of people doing the higher floors and the solo achievements, it wasn't at all something that garnered a lot of attention. SE's data probably backs that up and is probably why they haven't wanted to add a new one. Doesn't help that Bozja can easily more than make up for the leveling aspect from not adding a new one.
ARR's Hildibrand questline had 3 fun normal mode trials: Big Bridge, Dragon's Nest and Big Keep.The Hildibrand quests didn't get interesting until way later into an expansion. The first few quests were short cutscenes that were largely set-up. In HW's iteration: all cutscenes with an emotional pay-off. At least SB had a fun trial near the end.
Last edited by Ultimatecalibur; 07-27-2020 at 08:00 AM.
All the "cool" kids on twitch play and watch WoW. They will live and die with that game no matter how terrible it is. THAT is why it has higher numbers. WoW is miserably boring to watch and is incredibly ugly by current standards.
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