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  1. #1
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Doozer View Post
    The simpler it is, the easier it is to bypass. My example was merely that, an example, and if someone can stand there for 16 hours waiting for a plot, they can take an extra 2 minutes to go to a different zone, look at something, then come back. I wouldn't really call that 'lengthy'.
    This highly depends on where the npc is located. If they happen to not be at an aetheryte it could take a while to get to the location. You can purchase housing at lvl 50 before you reach HW. This means the npcs would have to be in no fly zones in ARR content.

    Sure you could decide that the npc is always near an aetheryte but the coordinates aren't so precise that only one npc could possibly be standing in that location. Npcs are often clustered together. You can move a step between two npcs and the coordinates on your map won't change. I suppose SE could then decide to choose a named npc with no one else near them.

    But none of this really matters because bots could very easily be coded to do this given they can do entire questlines and gathering across multiple zones on their own. Bots are already equipped with the ability to search for and get to coordinates.
    (0)

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Penthea View Post
    This highly depends on where the npc is located. If they happen to not be at an aetheryte it could take a while to get to the location. You can purchase housing at lvl 50 before you reach HW. This means the npcs would have to be in no fly zones in ARR content.

    Sure you could decide that the npc is always near an aetheryte but the coordinates aren't so precise that only one npc could possibly be standing in that location. Npcs are often clustered together. You can move a step between two npcs and the coordinates on your map won't change. I suppose SE could then decide to choose a named npc with no one else near them.

    But none of this really matters because bots could very easily be coded to do this given they can do entire questlines and gathering across multiple zones on their own. Bots are already equipped with the ability to search for and get to coordinates.
    Again, I said my example is merely that, an example. Something I made up on the fly to give a general idea of what I was trying to say. You can nitpick it all you want, but it's not set in stone, and doing so doesn't make my idea a bad one. I also said in my original post that it would have to be in ARR zones because it has to be accessible to everyone; not sure why you didn't read that part.

    The point was to have the player answer a question that isn't just simply "1+1=?" because bots can obviously do that. I'm not sure why you're against the concept of making it harder for bots to buy houses. Complex questions that have to be answered in order to acquire or win something is not new. I had to answer a super convoluted one for a contest once (that involved like multiplying then dividing numbers from obscure parts of three different video games), it's not that far-fetched. It's also probably not that difficult to implement some kind of quiz or question that only a human brain can parse. Bots are set to do certain things, search for certain words, etc. It's not that hard to come up with something they can't do.
    (0)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Doozer View Post
    The point was to have the player answer a question that isn't just simply "1+1=?" because bots can obviously do that.
    The problem is bots can be programmed to respond to anything that's in the game's programming, and they're generally able to do it faster than players can once the "test" parameters are known.

    Quiz a player on what NPC is at a specific set of coordinates? Bot gets programmed with a list of all NPCs and their coordinates, and find the right NPC name faster than a real player could google ir or find it in-game. You might stop the players using a simple repeating script they've set up on a programmable keyboard/mouse but you're not going to stop the actual bots.

    What you're suggesting still doesn't solve the real problem - lack of houses. It just becomes a waste of developer time trying to make things more difficult for real players who are still struggling to get a house.

    Solve the supply problem and there would be no need for captchas or purchase timers. That would be a much better use of developer time than continuing to complicate a system that shouldn't be complicated in the first place.
    (3)