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  1. #101
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    Quote Originally Posted by Alleo View Post
    Covid only started to affect stuff around february or march this year. The expansion had been out for much longer than that. I dont think its too much to expect them to at least release one or two new hairstyles for the new races before 6.0 because if something like a hairstyle cant even happen in between expansion than its even worse than I thought..at the start of the game we got countless of new hairstyles per patch. Now with more income, more players, more cash shop items we somehow get less and less of them..and they seemingly dont even manage one new style for the new races..
    Main issue is we as the player base do not know how much of that income goes back into FFXIV. Though I suspect it is a small fraction, FFXIV revune is probably funneled into different projects.

    As another poster mentioned that is business.
    (3)

  2. #102
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    Melichoir's Avatar
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    Feb 2015
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    Uldah
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    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Awha View Post
    Main issue is we as the player base do not know how much of that income goes back into FFXIV. Though I suspect it is a small fraction, FFXIV revune is probably funneled into different projects.

    As another poster mentioned that is business.
    Of course not all the funds that FFXIV generates from subs goes right back into FFXIV. They diversify a bit of their projects to make sure theyre not betting the farm on one cow.

    However, the mogstation revenues for FFXIV are exclusive to FFXIV dev team apparently. So whatever they sell on mogstation goes back into the game for sure. Its partly how they paid for the new datacenter. It also explains why they may be pushing a bit harder on mogstation atm - to generate extra revenue.
    (2)

  3. #103
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    Alleo's Avatar
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    Jul 2015
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    Character
    Light Khah
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    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by Awha View Post
    Main issue is we as the player base do not know how much of that income goes back into FFXIV. Though I suspect it is a small fraction, FFXIV revune is probably funneled into different projects.

    As another poster mentioned that is business.
    Of course but we dont have to be happy about it. We are paying for this product and not the creation of another. They can use the money for those too but they should at least keep enough of it here to give us the basics each time and built on them. Instead we get more subscriptions, more cash through cash shop items(which according to Yoshida goes fully back into this game) and merchandise and yet we get less of the basics and any new addition is a big hit or miss..Its just strange how even the cash shop is getting bigger..but I dont get the feeling that its showing in the game itself.

    (And lets not forget that Yoshida is on the board of directors. He should have some influence)
    (7)

  4. #104
    Player Amnmaat's Avatar
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    May 2019
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    Character
    Loud Jungle
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    Sargatanas
    Main Class
    Black Mage Lv 60
    In fact, they removed palace of the dead and didn't replace it with anything.
    (0)

  5. #105
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    TheMightyMollusk's Avatar
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    May 2018
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    7,419
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    So if I go out to Quarrymill and try to enter the Palace of the Dead, it won't be there? And Heaven-on-High is gone too? And the upcoming Bozjan Front is canned before it started?
    (5)

  6. #106
    Player
    Enla's Avatar
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    Sep 2015
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    Gridania
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    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Amnmaat View Post
    In fact, they removed palace of the dead and didn't replace it with anything.
    They're replacing it with the new iteration of Eureka. Whether you like it or not is another matter entirely, but they ARE replacing it with something.
    (3)

  7. #107
    Player Amnmaat's Avatar
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    May 2019
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    Character
    Loud Jungle
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    Sargatanas
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    Black Mage Lv 60
    Quote Originally Posted by Enla View Post
    They're replacing it with the new iteration of Eureka. Whether you like it or not is another matter entirely, but they ARE replacing it with something.
    You're all pretending
    Bozja is the sequel to Eureka, not Heaven on high
    Heaven on high (in terms of development is not being followed by anything in Shadowbringers)
    (0)

  8. #108
    Player
    Enla's Avatar
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    Gridania
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    Crushing Fatigue
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    Balmung
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    Scholar Lv 70
    Quote Originally Posted by Amnmaat View Post
    You're all pretending
    Bozja is the sequel to Eureka, not Heaven on high
    Heaven on high (in terms of development is not being followed by anything in Shadowbringers)
    We're not getting something with that type of content loop, but the 'hey this is how you can level your alt classes' loop is absolutely being iterated upon. It's okay if you aren't happy that we aren't getting another Deep Dungeon, but the function it fulfills in the game isn't going away. It's just being assigned to another type of grindable content. Your mileage just may vary as to whether or not this is a good or comparable change.
    (0)

  9. #109
    Player Amnmaat's Avatar
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    May 2019
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    Character
    Loud Jungle
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    Sargatanas
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    Black Mage Lv 60
    Quote Originally Posted by Enla View Post
    We're not getting something with that type of content loop, but the 'hey this is how you can level your alt classes' loop is absolutely being iterated upon. It's okay if you aren't happy that we aren't getting another Deep Dungeon, but the function it fulfills in the game isn't going away. It's just being assigned to another type of grindable content. Your mileage just may vary as to whether or not this is a good or comparable change.
    The root of the topic is where development resources and time is being allocated to, not whether I can level jobs like in deep dungeon in the new Bozja. I know that already, it's not a revelation.
    If you actually followed the discussion you'd understand what we were talking about. The "cost/time" they used for Eureka last time around is being used for Bozja this time around, the same can't be said about Heaven on high, that development cost and time has not be "replaced" with anything.
    (0)
    Last edited by Amnmaat; 08-06-2020 at 11:43 AM.

  10. #110
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    Quote Originally Posted by Melichoir View Post
    Of course not all the funds that FFXIV generates from subs goes right back into FFXIV. They diversify a bit of their projects to make sure theyre not betting the farm on one cow.

    However, the mogstation revenues for FFXIV are exclusive to FFXIV dev team apparently. So whatever they sell on mogstation goes back into the game for sure. Its partly how they paid for the new datacenter. It also explains why they may be pushing a bit harder on mogstation atm - to generate extra revenue.
    True, though being put back into the game can mean many different things. I suspect they also consider marketing as a way of putting funds back into the game. Or creating more items as putting back into the game. The statement has no inherent value so to speak.

    Quote Originally Posted by Alleo View Post
    Of course but we dont have to be happy about it. We are paying for this product and not the creation of another. They can use the money for those too but they should at least keep enough of it here to give us the basics each time and built on them. Instead we get more subscriptions, more cash through cash shop items(which according to Yoshida goes fully back into this game) and merchandise and yet we get less of the basics and any new addition is a big hit or miss..Its just strange how even the cash shop is getting bigger..but I dont get the feeling that its showing in the game itself.

    (And lets not forget that Yoshida is on the board of directors. He should have some influence)
    He may be on the board, but he is just one piece. If I was on the board and I saw that we could make bank by using the mog station and marketing without much variety in content. Why not go for the low effort method and give the dev team just enough budget to keep the game somewhat fresh, while still using the money generated to fund other projects.

    I wish I could see their internal metrics since I bet Yoshi P is frustrated with how the budget is handled.
    (1)
    Last edited by Awha; 08-06-2020 at 11:47 AM.

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