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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90

    Magical Damage Indicators

    Coming from playing other games, I find it bizzare that there is no way of telling what is a magical or physical attack. On my job I have a cooldown for magical attacks, but I don't know what will be a magical attack.

    I can't understand the logic of checking my in game logs during a dungeon run to see, or god forbid actually downloading a third party tool and look through a pletora of information just to see what was magical damage. To me that is borderline ridiculous. Why do SE not just change the colour of magical attacks to purple in the name and cast bar of an ability and leave it as that.

    Why would I be there guessing what ability to is going to be magic? If you see an animation starting, you may think it's going to magical but it isn't. I wan't to have the relevent information during the fight so I cna best react to it. This only seems fair and would be good design. I don't think its any good to just tell players, just get hit by whatever ability and see if it was magic or not.

    Tbh I find there is a severe lack of information here, which can be worked around, but does hurt the experience a bit. It doesn't make you a better player because you looked at ACT after a dungeon run, or guessed what was a magical hit before it hit you. It's a thing where we SHOULD have indicators, so we can react to what is in front of us.

    This is my take anyway. I hope my point is clear anyway, and that I don't upset anyone with my opinion.
    (3)

  2. #2
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,117
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Nearly all AOE dmg is magical.

    Also, indicators for it are quite useless because you shouldn't stand into the aoe fields anyway.

    There is also no real need to mitigate aoes in you normal dungeon or alliance raid. Just active it when there is a stackmark or any other aoe.

    Just for savage/ ultimates you have to know what kind of dmg the boss does, to plan the mitigation with your group.
    (0)

  3. #3
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Curisu View Post
    Nearly all AOE dmg is magical.

    Also, indicators for it are quite useless because you shouldn't stand into the aoe fields anyway.

    There is also no real need to mitigate aoes in you normal dungeon or alliance raid. Just active it when there is a stackmark or any other aoe.

    Just for savage/ ultimates you have to know what kind of dmg the boss does, to plan the mitigation with your group.
    "you dont need to mitigate it" isnt the argument you think it is. and indeed its relevant when doing savage and ultimates and most likely why theyre asking this in the first place


    i agree with OP, trying to guess what is and what isnt phys and magic is annoying, especially when you want to plan uses of feint and addle and other stuff.
    (3)

  4. #4
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Ok cheers.
    (0)

  5. #5
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    I was given the advice that everything where the boss actually hits you is physical back in Heavensward. And then there's Titan where almost everything is magical...
    (0)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  6. #6
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Auto attacks and tankbusters are generally physical (Ramuh being the oddball with magical auto attacks) and all types of aoe generally magical.
    You have a few exceptions here and there but that's a rule you can go with.

    And I highly appreciate that you want to use mitigation regardless of content. It may not be neccessary outside savage/ ultimate but it still helps. I love seeing a Heart of Light on stack marks, Shield Samba in big pulls, Feint on tankbusters etc. regardless of content. Trying to use all your skills even if the difference they make is neither big nor neccessary is a great attitude.
    (0)

  7. #7
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    They should make the cast bar purple or something if its a magical attack, theyve already shown they can mess with what the cast bar looks like with the interrupt indicators they added in shb.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #8
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ReiMakoto View Post
    They should make the cast bar purple or something if its a magical attack, theyve already shown they can mess with what the cast bar looks like with the interrupt indicators they added in shb.
    Yeah. The game is playable without it, but it would be a decent QoL if cast bars were color coded to phys or magic damage
    (2)

  9. #9
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    It'd be nice I guess. Definitely require less trial and error. As of now, the way you figure it out is basically try eating it without your mitigator, and then eat it with. Note the damage difference. That or, if you parry it, it's physical, if you never parry it, it's not.

    All in all though, with how they've moved away from damage types in general, it wouldn't surprise me if they stop differentiating between magical or physical all at some point in the future.
    (0)

  10. #10
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,117
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    It would be a time waste and will confuse many new player.

    The type of player who really need to know that information, will figure it out by themselves while progging the ultimates.

    For every one else is 99% of the time: Aoe cast = magical dmg.
    (0)

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