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  1. #1
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Wasn’t suggesting to homogenize the cards. Did you read my criticisms of your chosen substats? Determination is weak. Skill Speed/Spell Speed would be much better even if it only benefited a couple of jobs (e.g., SAM and BLM). This is not about “there will always be a best card” but about the fact that your chosen effect for The Arrow ensures it will be just like old Spire: Minor Arcana fodder.



    Unless you can store utility cards, damage cards are always preferred. Especially since healing is so overpowered in most content, and damage—be it busters or raid-wides—are not all that threatening outside of Savage/Ultimate.

    You don’t need to tell me that people enjoyed using at least Bole and Ewer back in the day. I’ve played AST since HW and know that. Spire has always been borderline useless, though. Especially in SB when all DPS that used TP had access to Invigorate, Goad was a role skill for melee, and ranged all had Tactician. Outside of extreme AOE situations, TP management wasn’t really a thing.



    One of the major cited failings of the previous system was that damage cards always trumped utility cards. They were always in competition with each other. Give two different Spreads—one for offensive cards, and one for defensive/utility cards—and there is no longer a competition.

    I feel like you skimmed over what I wrote without really reading it, based on this reply. Please go back and reread it.
    Astral Draw and Umbral Draw have a separate CD
    So you can use them independently
    The cost of using card is the loss of malefic during card preparation

    Well spire is only useful when you raise a dead melee or dps who cannot manage their TP
    The usefulness of a card is depend on the situation
    If you can control card buff, then all card will be useful in different situation
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  2. #2
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    708
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Bobsmiaw View Post
    Astral Draw and Umbral Draw have a separate CD
    So you can use them independently
    The cost of using card is the loss of malefic during card preparation
    While AST being overly busy is a pretty common complaint, I'd like it to remain somewhat busy. That's one of the things that pulled me to the class. Putting aside the question of balancing cards with the loss of AST's own damage, replacing spells with card draws would slow down the class significantly.

    There are other ways to give players control over cards. AST still has undraw. That could be changed to something useful. Redraw could lose its random aspect and just become "change seal" or "change card to astral/umbral equivalent".

    I'd like to see meaning given to seals. Right now they're just a carry over of the old RNG. I'd prefer if we could control what seals we stored to create a secondary buff. So for example, each solar seal would add maybe 1% damage reduction to cards played or to Divination. If you were expecting having damage, you'd draw 3 boles/balances. Such a system would work well with the redraw change I mentioned above that turned it into a seal change. That's just one way to provide additional control without button bloat.
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