Quote Originally Posted by HyoMinPark View Post
Wasn’t suggesting to homogenize the cards. Did you read my criticisms of your chosen substats? Determination is weak. Skill Speed/Spell Speed would be much better even if it only benefited a couple of jobs (e.g., SAM and BLM). This is not about “there will always be a best card” but about the fact that your chosen effect for The Arrow ensures it will be just like old Spire: Minor Arcana fodder.



Unless you can store utility cards, damage cards are always preferred. Especially since healing is so overpowered in most content, and damage—be it busters or raid-wides—are not all that threatening outside of Savage/Ultimate.

You don’t need to tell me that people enjoyed using at least Bole and Ewer back in the day. I’ve played AST since HW and know that. Spire has always been borderline useless, though. Especially in SB when all DPS that used TP had access to Invigorate, Goad was a role skill for melee, and ranged all had Tactician. Outside of extreme AOE situations, TP management wasn’t really a thing.



One of the major cited failings of the previous system was that damage cards always trumped utility cards. They were always in competition with each other. Give two different Spreads—one for offensive cards, and one for defensive/utility cards—and there is no longer a competition.

I feel like you skimmed over what I wrote without really reading it, based on this reply. Please go back and reread it.
Astral Draw and Umbral Draw have a separate CD
So you can use them independently
The cost of using card is the loss of malefic during card preparation

Well spire is only useful when you raise a dead melee or dps who cannot manage their TP
The usefulness of a card is depend on the situation
If you can control card buff, then all card will be useful in different situation