You can at least work for it in a clicking duel among the few people that have gathered there.
While a lottery would essentially invite every single homeless person with enough gil (and gil isn't hard to come by) to compete against you.
http://king.canadane.com
Okay... And people work and go to school and can't be at a placard clicking for eight plus hours that it sometimes takes to get a house. Or they get up to go to the bathroom and miss the open window for whatever few seconds on the placard and miss clicking on it and don't get the house. How is that any different than missing a 60 second RNG lottery timer that pops when winning the lottery I proposed? They're all human factors that affect the current system as is. There's no difference whatsoever.I personally don’t mind a lottery system (can’t really be worse that what we have, imo—and SE will never do instanced housing, so I’ve given up on that), but giving a player only 60 seconds to accept would only increase the already staggering amount of frustration that this housing system already creates. Consider people that may have to work or go to school that can’t always be at their PC or console waiting for an acceptance notification. Increasing that to at least a couple hours would be better. Wouldn’t completely mitigate scenarios where people are in school 8 hours a day or work 8 hours a day, but it’s much better than only being given a minute to accept a win.
Plus, think about if you’d gotten up to go to the bathroom and come back to see that you missed a 60-second pop-up about a house. People already sacrifice sleep and other basic necessities to spam-click placards. I don’t think this would be mitigated by such a short acceptance timer.
May life bring you joy!
The current system is entirely RNG and who happens to luckily enough click during the open window. How is that different from a lottery?
A lottery is RNG, same as the timer still is and people have a limited time to accept the win. It's not a guaranteed win until people start getting cumulative hidden buffs for losing on plots repeatedly. Then they'll eventually get their plots and be taken out of the competition. If they're bots (answering the proposed idea that supposedly bots will get all the plots that someone said earlier), SE is pretty good about catching botting, so they'll get actioned (read: banned) and the plot will cycle back into the demolition system and become available again for purchase. It's not perfectly ideal, but it's better than what we have now and still relies upon RNG with a small amount of player effort that doesn't actively harm players. (Because I don't enjoy repetitive stress injuries and physically disabled players shouldn't be excluded from housing).
May life bring you joy!
If we did this then someone would just make a million bots and have them entered into the lottery. They can run a script to accept if they win.
Personally I don't consider lottery to be a fix for something that is already a lottery. It's simply trading one bad system for another.
Your suggestion will not really fix much. All it does is increase the amount of players who can compete due to no longer needing to spam click, which is a labourious process that understandably turns many people off.
With your suggestion people would still need to camp a location for potentially a long time, and they can still miss the purchase window (60 seconds is freaking tiny) because they needed to go to the toilet at the wrong time or need to do important real life stuff like work or college. Which means that the process of purchasing your first house would still encourage the use of bots. Considering bots can do far more advanced things like questlines across multiple zones, programming one to press a button in a window would be ridiculously easy. And this means that ps4 players would still be at a disadvantage because they cannot use bots.
Aside from removing placard spam, your suggestion doesn't actually fix the major issues surrounding the acquisition of your first house.
There is no difference between what you suggested and what happens now—which is why I disagreed with it. Did you actually read what I said, or did you just jump on me because I offered criticism for your suggestion?Okay... And people work and go to school and can't be at a placard clicking for eight plus hours that it sometimes takes to get a house. Or they get up to go to the bathroom and miss the open window for whatever few seconds on the placard and miss clicking on it and don't get the house. How is that any different than missing a 60 second RNG lottery timer that pops when winning the lottery I proposed? They're all human factors that affect the current system as is. There's no difference whatsoever.
With a 60 second timer to accept winning a plot, you’ve effectively made people sit at their computer and continue to wait for the win to go off...and hoping they don’t miss the prompt due to having to go to sleep, go to work, go to school, or get up to go a snack or go to the restroom. In other words, what they are currently doing right now. Meaning that, with your system, things won’t change. Hence why I suggested not making the acceptance timer 60 seconds and instead increasing it to a couple hours to give a little bit more leeway for life events. It wouldn’t completely solve people having to work all day or go to school all day, but it’s way better than being given a minute to accept. That’s way too short and will solve nothing. Note that loot timers in dungeons, trials, and raids last longer than what you suggested.
The irony is that you said:
If there’s literally no difference whatsoever in the current system and what you suggested, why would even make the suggestion?
Last edited by HyoMinPark; 07-31-2020 at 10:30 AM.
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