Quote Originally Posted by Side-Eye View Post
Yeah, it was the only real reason given: yoshi said astros were just fishing for balance, and they didn't want that. So incredulously, they revamped the card and gauge system so that we're FISHING EVEN MORE (umm.. but with less of a payoff).

More work for less payoff is a recurring theme here... I'm hoping the Sleeve Draw rework takes things in more of a "maybe just a little bit more work for less payoff" direction, instead of firmly-founded "much more work for less payoff" as-is currently. I know it can feel contradictory to give mixed messages along the lines of asking for less button presses to do cards while also complaining about how we press 1 main button too much, but... Well, the current card system is pretty shallow, and I don't think healers are a good design space for Shallow Complexity (for example: imagine if each of the six cards had a different button to play the card, instead of a context-sensitive Play button. Dragoon combos taking up 5 buttons, is what I'm alluding to- works for Dragoon, would be terrible on healer.)


Basically, I'm thinking that the whole, "we don't like how you fish for balances" thing wasn't thought out very well. No point in taking any small, blue, square pills, if they happen to have the side effect of causing the affected body parts to fall off...