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  1. #31
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Sabrenn View Post
    It does, to an extent. If you only care about the seals, it absolutely does not. You can get balance, then bole and both would be the sun seal. which makes the redraw good if you wanted to give it to a ranged player, but if you were fishing for a different seal the redraw wasn't helpful.

    It's like, they wanted less fishing so they gave us two things to fish for I just can't lol.
    Seals are just a variant of Royal Road. It's the same fishing as when you had a Balance saved in your Spread, but no Spire / Ewer to AoE it. Now, you're fishing for a Spire / Ewer still, but instead of fishing being a game-changer, it instead makes the difference between a 4% buff or a 5% buff.
    Exactly the same gameplay loop, if they meant to change that then they just flat-out failed. It just has a heavy blanket of apathy over everything, since it doesn't feel very rewarding to have good luck.
    (0)

  2. #32
    Player
    Sabrenn's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    122
    Character
    Sabrenn Zaeis
    World
    Lich
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gravagar View Post
    Seals are just a variant of Royal Road. It's the same fishing as when you had a Balance saved in your Spread, but no Spire / Ewer to AoE it. Now, you're fishing for a Spire / Ewer still, but instead of fishing being a game-changer, it instead makes the difference between a 4% buff or a 5% buff.
    Exactly the same gameplay loop, if they meant to change that then they just flat-out failed. It just has a heavy blanket of apathy over everything, since it doesn't feel very rewarding to have good luck.
    You are correct, we did fish for aoe and balance, which is two things to fish for, most of the time (because if your party wasn't failing, that was the best option to benefit everyone equally).

    I guess what I meant was, they didn't reduce fishing and I think it's hilarious that their reasoning for the current playstyle was to reduce fishing.

    In fact I feel like it was less fishing before these changes because minor arcana was actually useful. Free ogcd heal or damage card? That was great! It meant no card was ever useless. Actually was great during the opener if you got a lord card. Now it just transforms a dps buff into a dps buff that's only a few % stronger lol. We also only had to fish for the royal road we wanted once, then fish for the card we wanted to boost. Now we need to fish for three "royal roads" seals and three cards that have to match each player in the party.

    It went from get aoe > dmg card at the most basic gameplay style
    to
    get 3 different seals that you sometimes don't get in time before the next divination > give each dps party member the accurate role card.

    That's a lot more to do than get royal road, throw card if no get card, minor arcana for free dps/heal.
    (3)

  3. #33
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sabrenn View Post
    I guess what I meant was, they didn't reduce fishing and I think it's hilarious that their reasoning for the current playstyle was to reduce fishing.
    Yeah, it was the only real reason given: yoshi said astros were just fishing for balance, and they didn't want that. So incredulously, they revamped the card and gauge system so that we're FISHING EVEN MORE (umm.. but with less of a payoff).
    (2)

  4. #34
    Player
    Gravagar's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    Amanogawa Murasaki
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Side-Eye View Post
    Yeah, it was the only real reason given: yoshi said astros were just fishing for balance, and they didn't want that. So incredulously, they revamped the card and gauge system so that we're FISHING EVEN MORE (umm.. but with less of a payoff).

    More work for less payoff is a recurring theme here... I'm hoping the Sleeve Draw rework takes things in more of a "maybe just a little bit more work for less payoff" direction, instead of firmly-founded "much more work for less payoff" as-is currently. I know it can feel contradictory to give mixed messages along the lines of asking for less button presses to do cards while also complaining about how we press 1 main button too much, but... Well, the current card system is pretty shallow, and I don't think healers are a good design space for Shallow Complexity (for example: imagine if each of the six cards had a different button to play the card, instead of a context-sensitive Play button. Dragoon combos taking up 5 buttons, is what I'm alluding to- works for Dragoon, would be terrible on healer.)


    Basically, I'm thinking that the whole, "we don't like how you fish for balances" thing wasn't thought out very well. No point in taking any small, blue, square pills, if they happen to have the side effect of causing the affected body parts to fall off...
    (2)

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