
Originally Posted by
Gemina
That's pretty easy, actually. SE lacks foresight. They don't have a crystal ball that let them know back in 2013 just how much the player population would grow. However, when it comes to new items, they are not, nor have to look into the future; they merely just need to go off of the data from the previous expansion. You also need to factor that those new items depreciate over the course of time as well. They have a novelty value, just like housing. It's not so much that the cost of plots have depreciated over time so much as they were price gouged up the wazoo when they first came in.
There is no question that housing in terms of inflation and population growth was handled poorly. A lot of ideas they had implemented back in ARR are residual elements from both 1.0 and FFXI, and it took them some time to figure out that today's players don't want to put up with that crap. Those kind of antiquated grinds were more accepted in the Jurassic period of mmos after consoles were introduced to them. However, ARR continues and will likely always be present in some cumbersome way so long as FFXIV exists due to spaghetti coding.
This is all great data compiled together to show what housing has done over the years; but how about the players? What are the players who actually own a plot up to? Are they taking advantage? I don't have any intricate charts to showcase data of the course of the last 7 years, but I do know that I have members in my FC who do nothing with their personal houses. One of them is going on 240 days since their last log in and has been informed through discord that demolition is currently suspended; another doesn't use her personal house at all, and spends all of her time at the FC plot; another has a plot with a dirty stable, wilted plants in the garden, and an uncapped bony bird who we can't feed because he has not granted any permissions to anyone.
Point of this is alleviate some of the fault placed on the devs, because our 'great' community isn't always so selfless and helpful. In fact, they can and will cut your throat the moment you become a competitor for something they want. Like a house. And a lot of the housing woes would be relieved to the point to give the devs some breathing room to address the issue properly if there were less dicks among our community.
As a plot owner, some things are indeed easier for me to say. I purchased my small plot without any trouble back in 3.0 for around 3mil, which is what they are currently going for. I upgraded to a medium when SB brought with it the Kugane district. Again, without any trouble and for the same price they are going for now. With that said, I know I lack an understanding when it comes to housing. To me, I see the interior as entirely aesthetic whom a lot of players don't even take advantage of based on the homes I've visited.
The exterior has the only actual utility a house provides. Players literally have access to all this without a plot with the exception of gardening. So if I was a dev, I would sooner release instanced gardening before I would instanced housing. Far less work, and it completely eliminates that angle to anyone's approach wanting to chastise the devs and their decision making when it comes to housing.
At the end of the day; it is what it is. The decision to obsess over a house to the point that you will actually camp a plot and click for hours on end is not a healthy one, it's not necessitated, and I even have to question the motive behind compiling all this data, which had to been crazy time consuming just to post, let alone gather it all. I fault the devs only for not taking into account that players will be human when to comes to resources that are limited in the game.